Last Epoch demonstrates a unique trading system before starting the full version

Role-playing game in the Hack-And-Slash Last Epoch genre is finally close to the exit from Steam early access. On the eve of the debut of version 1.0, planned for February 21, an independent developer Eleventh Hour Games spoke in detail about his unique trading system, which will be added to the full version of the game.

After long debate inside the studio and the community, it was decided to use the system based on fractions. Last Epoch players will be given a choice between the guild of merchants and the circle of fortune. Joining the first will allow them to trade directly with each other or through the bazaar, although there are some warnings: after the subject was bought through the guild of merchants, it cannot be sold again. Moreover, players will need to increase their reputation in the guild in order to earn the right to trade in the rarest items.

On the other hand, the members of the Fortune circle will refuse to trade in order to increase their potential for searching for items. They can exchange the favor of prophecies that lead to the loss of certain objects or increase the likelihood of creating affixes of a higher level on the subject, when the players fulfill the requirements listed in the prophecy. The objects that have fallen in this way cannot be sold.

Jadd Kobler, founder and general director of Eleventh Hour Games and director of the game Last Epoch, said:

Balancing of the trading system is one of the most difficult tasks in the game based on prey, because it significantly affects the search for objects for all players. Players often disagree about the economy that can increase the value of their items and buildings, as well as about the excitement of hunting, which leads to the detection of unique objects. But, having received important feedback from our community, we have implemented a decision, which, in our opinion, will satisfy both sides of disputes and is a truly unique look at the Role -Rray Games question.

The developer told how the Tekken 8 fighting wiping will use the PlayStation 5 power

At the beginning of the next, Tekken 8 will take place, which will be a direct continuation of the famous Tekken Faiting series from Bandai Namco. The new game for the first time for the series will use the Unreal Engine 5 graphic engine and compared to Tekken 7 will be a completely new visual component. In many ways, such an innovation became possible thanks to the consoles of a new generation. The keyword developer in a recent interview told how Tekken 8 will use their capabilities, in particular the PlayStation 5 console.

Director of Tekken 8 Kohei Ikeed notes that completely new models of high resolution characters have been created in Tekken 8. The new game engine and the power of modern consoles allowed the developers to convey such small parts as drops of water flowing along the skin and barely noticeable hair movements, as well as muscle contraction.

The Bandai Namco team sought to recreate all the subtleties of the human body, including sweat and muscle structure. PlayStation 5 performance allowed the developers to realize the natural behavior of the body of the characters and even create a detailed bone skeleton, which is used to move all characters. Visually, this may not be very noticeable, but it was thanks to such an accurate system to the game that it became possible to add the display of blood vessels, tension in the muscles and redness of the skin areas from blows. All this is displayed in real time and reacts to what is happening during the battle, where other visual effects are also displayed.

These effects make it possible to achieve greater realism and immersion in the gameplay. Advanced visual effects are achieved due to the smooth frequency of 60 frames per second, which fully uses the computing power of the GPU PS5.

In addition, the playing will use the proprietary tactile recoil of the PlayStation 5 and 3D-sound controller controller. According to Iked, all KAT scenes in the plot mode of the game are made in the form of 7.1.4ch, which allows you to dynamically bind the sound and frames on the screen, which displays sound transmission to a new level.

Tekken 8 will take place on January 26, 2024 on a PC, PlayStation 5 and Xbox Series S | X.

Like a Dragon producer is not worried about returning to step -by -step battles. “We will create a good game in any genre”

The main producer of the Yakuza series is not worried about returning to the step -by -step regime at Yakuza: Like a Dragon, saying: "We are sure that we can make a pleasant game, even if it is made in a genre in which we have never played".

Yakuza/Like a Dragon Games is an almost annual series in which a new part has appeared every year, and sometimes two – this was the case in 2023, when the Ryu Ga Gotoku studio was simultaneously released Like a Dragon: Ishin! and Like a Dragon Gaiden: The Man Who Erased His Name. With such a large number of output games, it is important that they at least slightly differ from each other, changing the main characters, places of action and time periods. One of the most unexpected changes was the change in the combat system.

When the JRPG-Boy system Yakuza: Like a Dragon was first shown in the trailer on April 1, 2019, some players decided that it was an Aprilian joke and the game would remain in the style of action. But RGG was seriously set up, and next year the main series will remain step by step.

"RGG studio games are a narrative game", – Recently stated in an interview with Game Informer the chief producer Hiroyuki Sakamoto. "We always think about the most pleasant form of this narrative, in which the fighting also fit. For example, one of the reasons why we decided to make Yakuza: Like a Dragon" role -playing game is because we always think widely. In addition to hostilities, we also created many styles of the mini-game, so we are sure that we can make a pleasant game, even if it is in the genre that we have never done before".

The last spin-offs remained with a typical combat system. So, for example, the game Dragon Gaiden, who returned to the game the original protagonist Kazuma Kiryu, also returned the action version. When the Yakuza series began, fights with a third -person view were widespread everywhere. Now, with the exception of Sifu and, perhaps, the game about Spider-Man, they do not seem so common.

In fact, it is difficult to find an action from a third person, so we have no games that we would be guided by inspiration. On the other hand, we try to draw inspiration in fighting fighting and militants – realistic battles in which you can feel pain. There are many action games where various expressions are muffled, but we believe that there are catharsis in realistic and painful battles.

The following year in the game Like a Dragon: Infinite Wealth" The star of the previous main game will return – Ichiban Kasuga, who loves Dragon Quest and perceives all the battles as battles in Jrpg, which justifies step -by -step battles in the game.

The first Mortal Kombat 1 gameplay is presented with spectacular fighting techniques

During the direct broadcast of Summer Game Fest 2023, the main premiere was the novelty from the Netherrealm Studios studio. Especially for fans of the fighting wagons, they brought at the presentation of the Cool Mortal Kombat 1. In this video, the authors for the first time reveal the combat system, which includes support partners and cameras of the characters.

Visually, the new game is not much different from Mortal Kombat 11, but the gameplay has become even more spectacular and bloody. In the debut review of the gameplay, several techniques for different heroes, as well as spectacular fatalities showed.

Mortal Kombat 1 promises to tell a completely new Faiting story, in which the familiar characters of the series participate. According to the plot of the game, Li Kang became the god of fire and from scratch revived the universe. His goal was the world around the world, but not all heroes agree with this. The fighters are again ready to enter the bloody battle, for the incarnation of personal goals.

The restart of the Mortal Kombat universe will take place this fall. The release of Faiting is scheduled for September 19, 2023 for PC, PS5, Xbox Series S | X and even Nintendo Switch.

It didn’t go at all. Another rebut, again young Persians. Nothing new.

For once, Lenya Kengov will be older than Grandfather Reiden))

Agree. I really expected from MK1 NECT Gene, and here MK11 with new models and locations. The only thing that pleased this in the trailer was that they invested in the plot here.

Nudyk. It used to be he was a Bezonti Chinese. And after it merged with God – the ponto Kazakh.

Nekst gene in what regard?

I wanted to see new mechanics, and the change of drawing style.

Since this is the restart of the series, everything should be new, and here MK11 is essentially.

There are more details here

well it is more like Yes.But it was already in the last part .In general, I thought that the next game would be a little more non

As for me, the characters are like plastic figures.

Nekstgen will only be in the requirements, so the game was degraded by IMHO.

It would be better if instead of these "Companions" Added the mode "Two to two".

In appearance the same mk11. Well, real. If the difference is visible between the SF5 and SF6, then it is generally almost not noticeable here. X-ray effect was a bit redrawn and that’s it. CRCH is another hat with small tape and battalion commissar with tedious codes. It would be better to reprint MK9 on a new engine with new textures and animations. Here is the game RIL Cool Restation

I expected much more

In fact, the same MK11 is only closer to Industis 2

That is, degradation (

It can be called that this is 100% indjustis 2

What is it still cameo ? This is.. Taken from turtles,

Rzhaka, I would have sucked in the place of Superman ahaha turtles

It’s even funny, MK1-3 tried to look realistic, but the further – the more cartoon. Well, it just looks bad, blood and rengen on wax dolls.

became some kind of cartoon, but it may be amusing

The characters seemed to be from some kind of mobile slag mar, ala Raid Shadow Legends.

This is a frame from the screen selection screen (simplified Persians) and not from gameplay or rollers

Would renders on the contrary should not be better than a model from the gameplay?

They will finalize as Marvel Spiderman 2, AC Mirage, make them an imbal to the exit and everything is perfect

Well, the design of female characters (Kitana-Milina, Sonya) seems to be prettier than in MK 11, this is already +. From Kensha, in general, Cum occurred

Which is prettier? Tights were brought again, instead of panties.

The design of the characters is prettier, I wrote. Take China with Milina from the past and take from this. As for me in the last part, there were thicker tights, it is a little thinner here, so to speak))). If they were half -naked with the ninth size of the bubes, as in 9 parts, then it would be funny and cringzhovo, here the golden middle (so far). Their figure is human and they are dressed not with boobs inside out, but they also came out with their face and this +

Mujeres Pregres Cuerpos Horristles. 🙁

You would, on acetone / handwriting, lean less, otherwise the vision is not at all. The ninth is 5 times more than your head, and there was a maximum of the fourth, and then Milina has, and she has such a feature, an attractive body and a terrible erysipelas \ inner line. So there is nothing funny and shameful, they survived, in Fantasy Faiting about the beautiful appearance of the characters to complain and demanding that it is a historical drama about unwashed Europe or another Andromeda. It is even strange that in 12 \ 1 everyone has a normal appearance, and after 11, the garbage dump is so generally the standard of beauty.

You, apparently, did not hear about exaggerated ironic expressions. (But I generally wanted to write a two -digit figure, it’s good that I didn’t write, otherwise you would probably have burned out at all)

Did I complain about a beautiful appearance? On the contrary, I am delighted that their design is prettier than in the last part.

Why half -naked view and buffer 4 sizes are ridiculous? Subjectively speaking, this is not anime fantasy fating. And such a shit of the princesses, a woman from a special forces fighter and others looks ridiculous and stupid in the era of realistic graphics.

For elegant half -naked charms, it is better for the Japanese with their street Faiter and Tekken to handle, there is also a dentist and bloody fighting game.

Already attached assessments. What are you consuming there so that an unexplored game is assessment?
Admin site sleeps, hike.

And what did you see there that you might like for example? I’m nothing at all

How good it is that I did not think of it to pretend

Straight is generally weak

More like DLS to MK 11. And they could also do at least something with the character that the X-ray passed (so that at least some time was holding by the side), otherwise it looks very urgently when he turned almost the entire skeleton into dust, and he rises abruptly and does the combo -The. Also about the Sammons of the companions – the chip is not bad, but the TAG mode with MK 9 was many times better and it was possible to play with a friend shoulder to the shoulder, therefore. could develop MK 11, because it is not felt as a new part

Ha ha. Fataliy where Lady Gaga sings and causes a heart attack, this is more about another character. It is necessary to introduce Buzova for this fatalIt, well, or at least the style of the bez.

Here’s another choice

For the Takezhan separate like)

After SF6 it looks too wretched. stupidly accelerated in 1.5x MK11. If they do not have a trump card in the sleeve, the type of built -in Shaolin Monks – then this self -replutor nafig.

There are no new costumes again, the engine is again smeared with UE3, the areas have become even lighter and already more suitable for text.

I said that the gameplay will be the same, the only thing that has changed, now it will be possible to do Camoo X-Ray and fatalics

Yes, this is a pleasant mechanic. It turns out that it will be possible to combine X -ray strikes with the second character and combat to combine. I have to wait for a pirate.

I mean the same?)) he is always about the same in MK.

Camo fighters is a failure, besides, this is the old mechanics from MK 11, but they give out as something new

so they haven’t said it about the modes) I don’t know, it looks good) as much as 3 meters..

like Camo fighter interrupts a series of combo another?!)

Still, I wanted more coop in the plot and in Ladder, but there will be no campaign, Camo is something average.

Camo in the towers used, calls, helped so hard) and then the balance will be broken, so much cameo.. And what kind of blows is the question..

I will pass the plot (if it) and delete it as before. There is a desire to replay only in Segashny UMK3

Well, the console MK has always been one of the best

It would be interesting to make an RPG battleship with an open world, a bunch of characters from the original, pumping skills and steep battles in the tournament!))) It would be chic to travel around the world, meet familiar characters, enter into clans for example Lin Kwiss or be subordinate to Scorpio, grow and can even at the end become a steep warrior or general and throw a challenge to Emperor Shao-Kan for the capture of the world! )))

Something like that used to be in Deadly Alliance in mode "Sonquest"

The keyword was, 20 years ago, now they could blind a beautiful RPG, with a thoughtful gloomy world, a large number of popular characters, a non -linear plot, tournaments, pumping and different struggle styles, but instead they sculpt the same and the same thing the same thing in which only for beer is played only under the beer.

If it can be robbed there, then I am ready to fall off a kilogram of money for this

in the style of kung fu

Damn, I didn’t think that I would once say this about MK, but Lord, thank God they crossed the old characters’ designers, and the new ones simply coped well – that Cage, that Kenshi is in a jacket, that Scorpio and Sabzira. And of course, Separately, Kitana and Milina now look beautiful and attractive now, and the last one even made a neckline.
Well, the rest of the animation is smoother, more details and juicy sounds. Well done.
The only thing that embarrasses is Cameo -Boys. I have already seen such in INGISTIS2 and MK11, and honestly this is not the trick that I would like it to return, it is essentially a legal cheat, and it will only irritate all sorts of network battles.

Seeing fighters in the old design, still 1-2 parts were very cool. In general it looks good, but the blood in battle seems to be less.

It is a pity that they did not return the system of damage from 9ki, as for me, there was a cool chip 🤷 Alexander

Who are these people in the video (

Well, yeah. All women were dressed in the maximum, to please the agenda. God forbid to open excess skin or somehow sexualize.

this will no longer be alas

I have a mixed impression of Gamlpey MK 1 (2023). Mixed Mortal Kombat with Injustice. The gameplay itself seems to be clasped, but the overkill with the X-resort, too long seems to. It is noticeable that cameo-characters look less detailed than the main Persians. Most of all I liked the arena, it’s just a dump of the head. Very beautiful arenas turned out.

Playing Boytsv can also be cameras, so about the details of the cameo fighters like that.Here it is as if all the characters are poorly detailed, blurry

Charov will clearly be less at the start than in MK 11

The Brex is tied to Camo’s spells, Deschi is the same as in MK 11 you see again to suffer from Zzoning. Another plus Cabbage Cup and that + more hemorrhoids. Let’s see what will happen next, but I think there will be such porridge online that you will break the figs.

Still, there is hope that they will add a mode without cameo "Fighters"

It is doubtful, because Camoo Fighters work as braces, can be used as launches, as haste in Fatal Blow, this is what a new battle system is a new battle system and necessary, it will be possible to play with or without yet clear, but this is not clear this main role gameplay.

Mechanically rising finger 1:16 is they whistled at the star lord or such a joke has long been known in America?

You can throw me with slippers, but the battleship did not go out more steeply and more than the 9th part!

Damn Harosh. but I’m so used to 10 and 11 parts))
Well, yes, do not care, there is still no legal access to buying, and on a third -party site it will cost 7 thousand as TWWH3

Lol my toad strangled me that I bought a vahu 3 for 3000 thousand.

Well, there I counted with all the DLS, I got 6800 with everything

And DLS could be hacking.

I found out about this after the release of the gnomes of chaos))

Sorry for the future.

I was waiting for a more realistic graphics and not a cartoon for children.

Well, if you want your computer to start working as a stove, then please

Yes, even a rocket.

And what they are like Barbie and Kena?

It seemed to the first view that hedgehogs, but how they began to disassemble the pros, it turns out not so bad), that’s why it is not called Mortal 12, but Mortal 1)))

there will be at least a lot of costumes?!)) Who thought there was not possible??

So MK 1 why not the old fighters return? You would say so if MK 12 came out, then yes, and so the return to the starting point when these fighters fought in full

Some kind of Indian version. MK made Midway

Great start – a sucked occasion to start a face.

Not the worst tie for a fight, although it was definitely possible:

"- Who is the boss of this gym?"

Yes, and Burkini again, you imagine in the heat to fight in such clothes

It feels like I am the only one who went, judging by the comments. So far we have 10 playable Persians and 8 cameo (most likely more)
Basic:
1. Liu Ken 2. Kun Lao 3. Scorpio 4. Sab Ziro 5. Joni Cage 6. Kitana 7. Milina 8. Raiden 9. Kenshi 10. Shan Tsung (pre -order)

In Cabbish, they are seen:

1. Cano 2. Jax 3. Sonya 4. Striker 5. City 6. Sab Ziro 7. Kun Lao 8. Scorpion(?)

So they said that those that are the main they are in cameo and vice versa! here and there.. well, maybe someone will be replaced, I don’t know..

not this way. Roster Camo will differ from the main roster, but some will also be from the main ones in Camo

I am one embarrassed by Sonya’s finishing like a sinel’s abandonment

I did not notice. What is it at what minute?

It did not seem.Capture with your feet as usual

Well … I actually talked about it. 11 MK in essence the peak was. Develop and support only on the road. But alas, there is money, they wanted to sell another part, they also got a price tag and $ 100+ knowing that fans will take it. And to be honest, it seemed very strange in places … straight. I wonder how it is explained that the raiden is no longer a god, but uses God’s forces?)

Liu also used fire even before he became God. Here is a young Raden. not the one that gave Liu Kan, so what’s the problem?

So far, the complete disappointment is nothing new, except that the battalion commander has headed along the path of Japanese games like Street Fighter, which is more likely a minus for me, the graphics or the same as 11 or worse, I understand that they were going to milk forever instead of To bring some completely new elements to the series, Old School fans do not think that they will be particularly satisfied, since in the game, in addition to the old characters, apparently nothing will be nothing else. The crisis of the creativity of Bun on his face had to do injustice 3. History will most likely be interesting, here Netherrealm I think there will be no problems. In general, Bun decided not to risk introducing completely new mechanics and presented to DLC for Mortal Kombat 11 in the form of additional. Stories and Team Tag, which somehow does not fit into this game, well, which, as for me, is quite weak and unreleased element.

The moment when the indjeges 2 were crossed and

More like an addon to MK11, but not on a new part, graphically so a copy of the last part. Disappointed

They rivet MK one after another, the same practically, but only now the people are surprised why the same thing. Tin how long it comes to some. It was clear for a long time, they are not going to add anything new.

Again endless combo and animations for half a minute

Stupidly scripts. Illusion for the player, as it is, he does everything. And yours only 20% learn all the rest of the script, cat -cat and animation.

Damn, like norms, but it seems to be a fierce shnyaga

They needed to say at the beginning of the video for advertising "Female characters have never been so dressed". Eh. Here yes, fantasies have nowhere to take place.

Tits and dismemberment, I never understood Guro fans

I was waiting for the restart of the series. Brutal, bloody, uncompromising with beautiful Chinese in open swimsuits, a new look at old characters and some gameplay concept of the plot tournament.
What do I see:
– Colorful cheerful design
– Persians are licked as Disney princesses
– Everyone smiles, as if they are going to clutch in Manckin, and not crush each other to death
– The missing physics of bodies, the mass of the Persians is not felt (although in MK11 everything was in order with this), all the felts learned to fly, farting and hang in the air
– Blood is similar to cherry jelly
– The Persians are not visible that they are tired and fight. More like a dance
– For some reason, the plot was tied to MK11
– Strange Cabbage System. Helping fighters looked strange in MK11, t.To. They destroyed the atmosphere. The dudes fight, here you will not come from, someone runs out, piles and runs away .. Where? For the nearest pillar? Now it was done the main feature of the new game.. Well, this is for yourself
– No boobs
In general, I would say that MK1 did in the style of Chinese epics. Not at all what I wanted.

To the point, as for me – mk x the best!

Somehow it does not look familiar, but still cool

The game has not come out, but people are already giving assessments

What to say brilliant

Consure him to me "Tag Tournago 2" reminded HD

All these cameo look inappropriate, we all know the characters, but who will turn on for the first time at all at all who is running there

So far I have not much noticed changes. All the cartoon seemed a little, but in the fighting the fighting did not look at anything new

At first it did not go, but the more I look, the more I like it by gameplay.We’ll get used to the graph, I think the norm will turn out.Fighting fighter, but the animations are torn.It looks like an indj

I like it. You feel something new.

Uh. Camo of third -party fighters in combo is like Capcom chip? Well, honestly.

It was from the first MK games.just keep silent for a smart. look for old MK games and you will see on the consoles.The game returned to the beginning and Bun did the right thing that he restored what was before

It’s a mobile game? Some kind of shitty cartoon

With these running assistants, the game has become very similar to the MVC and Kof series.

Initially, assistants in MK were. And I’m glad that after returning to the origins of Bun, I was able to restore what was very convenient. You look at the games on the curves there are all the dopboxes. Nubsaybot brother helped to finish. Each fighter had his assistants

Something with each part, young ladies in MK become more and more flat. Thank you for at least remain young ladies.

Girls in tights? Not an ice!

Did not like. X the beloved

I agree X – the best, there is the atmosphere of the same MK, and not this squalor is cartoon – a dumb..

Visually MK11, but they added something to the little things

More similarly to MKX and the Rengons brought. Noble thing judging by the video. I decided to take Bun to co -authors or Chinese or Japanese. Otherwise how to understand that all Americans became narrow -eyed?

There was no wow, and there was no desire to play as soon as possible.There is no feeling of something new. Go ahead.

Mortal Combat 11, part two

Female characters returned O_O

Some kind of feces, and the companions were too old

Another squalor, from the damage of the game of the design of the bun and its wretched team, the modern-tolerant Chelikov, which to remove the hat with the symbols of the Union, roll out the renewal on MK11 under 90 Nigilobaits.

Such incidents will definitely make "Evolution" In fighting.

Even 9 part will probably be better than it

Want to be honest? It didn’t go at all. It feels like a fashion I saw on everything that had already seen, old and even worsened. Nothing new! Oh yes. Liu Keng Lord. They smoke there?! 🤣

"Edik" I decided to cut the dough for the flight

Well, Chukhnya, MK has long been rolled into an incomprehensible something

You can skip MK 10 and 11 and start with the fact that the raiden magically resurrected Li Kang from the end of nine:

It looks like raisins have been made from grapes.

I read half of the comments. Someone writes that this is MK 11, someone, that everything is cool, someone, that everything is more cartoon and t.D. I play for Kung Lao and these blue waves are very embarrassing when blows. In MK 11, just this was not. This is not Tekken (((

They said Roster will be more than 11 parts, in fact, 24 Persians since it was 11 parts 29 on the release (I could be mistaken, but for sure about 25 more)

Maybe they mean that after all the DLS release, the final number of Persians will be more than 11?

They did not speak the release more than 11. I remember 200%

I don’t quite understand whether it will be possible to play for a cameo of characters fully and not as a support that will simply attack, if you really can’t play for a cameo, then there really will be 24 Persians.

As I understand it all who in Camo will be all playable fighters.

It looks so -so, I don’t know where the author of the text was looking at the schedule but not the same as in MK 11, even when compared to MK11 of the first gameplay and the game itself, the graphics were not different there, here the graphics can be seen that it is not dopile, it rests on hyperrealism but everything looks like cardboard, the faces are almost the same, why the animated faces changed? Technologies allow you to make the same persons, I understand earlier, faces changed the games, but in view of technical restrictions, in 1-3 not all actors could play their characters, some such as Richard Divisio (prototype cano from MK 1-3, voice acting actor Kuan-chi in the original chronology and the prototype of the facial design of Kuan-chi) Actor who played Cano in the original trilogy, but here, now, the graphics in MK 11 came out almost to the peak, the faces are again, it is not clear who is his, but the actor of the voice acting "Liu-Kang" He remained the same, which very stupidly considering how the faces approached those images of the characters that were in MK 11, well, almost everything, but the image of Liu-Kan, Reiden, Johnny, Shang-Tsung were perfectly perfectly selected, and here, his figs He knows that the gameplay is also not clear, you feel slaughter as in 3 original part, you feel the number of impact but not their quality, compare with MK 11, there you feel the blows even through the presentation that it hit there, a plus of cinematographic scenes was put there to the level Above, everything is shown in the dumb 2d, I really hope that the graphics in the game are not the same as it is presented here, because in some moments it cuts the eyes, maybe the game engine changed because everything is so crooked, given that it is modified but although the outdated Engine 3 is very I went in the last MK trilogy.

Graphonia is a little better than in the 11th, expected more

Another vyser of dissatisfied in the comments. And then when the game is religious, it will be as always: "Oh my God is the best fighting wiping, 10/10!" Already passed with MKH and MK11. Remember.

Shit and shit this holy right of everyone, this is normal)) I do not like it that this piece of feces. It’s my opinion. And I don’t like it or not.

Your opinion is very important for us. Keep in the know.

It looks great, super! It’s good that the incisions "Calm down" Mk and gave an impetus to the origins, hooking the base from the last parts. And then there was already a chaos full of characters and a dead end. The graph is clear that they are pulling up, effects, sound all at the level. Now there will be a real first part with the last. continuation.

Babal from 40-year-olds for pumping out.

I don’t understand why, but the characters of the Asians have the same faces.

Everything is in order, most people have the same 🙂

Animations were polished to shine.

Disappointed. Nothing new. Even more of all kinds of outbreaks of outbreaks, I am lightning all kinds of garbage. Why make another street file from Mortal? Animation wooden as a slide show. What is this treshak? Not a hint of at least some new physics or gaples. Rivet one and the same crap like EA FIFKU. And Poher MK 1 is this or MK 12 Give a new game, Blate, hacks. Babla cut down a birch from hamsters and his mother in e.

You need from MK RPG in the open world? What new game do you want? What kind of physics in MK? The game was not mistaken?

Everything suits you – I’m glad for you. But to stupid questions, I see no reason to even answer.

Everyone is aching, but still buy) is MK)

Can you tell me how? Or do you think everyone knows how to buy a steam bypass?I’ll wait for hack. I don’t need online I am playing for the plot of 9. Fights for the sake of fights left the time of the first curling iron and there were worthy games for 3

Through the VPN you create an account of Kazakhstan, and throw through kiwi)

You can give it?I haven’t found a single one.and for such a ban

the ban will be if you change the region, and if you create a new then ok.

um, on fan pay or pay.Market for 200re change accounting for Kazakhstan. I have been using it for half a year and nothing. I do not advise you to change to Turkey now, they began to massively throw it back into the old region.

these Mortal Kombat is like FIFA or NHL – one and the same constantly

Well, you compared, an ordinary football and fighting game in which there is, in addition to fights, the plot mode and a lot of interesting content.

I will not say for FIFA or NHL, but in the same NBA there is also a plot mode and a lot of interesting content.

You confuse Tekcen. MK changes periodically

I am not an old grandfather, I liked everything, the companions class, the graphics are more detailed, fresh story, what else is needed from fighting?)

The same characters and their stories, simple with the number 1 here. Well, while the full version will wait and hope that there will still be differences from 11

Here it is immediately clear that you only looked at the trailer. Not a game Samer Fest. Because Bun himself said that the Persians will have a different story, that is, a scorpion with a subwoose in this world will not be angry, and Johnny Cage may not be an actor

Nuuu, what I wrote about, a simple story will be "what if", the very first trailer for us has given us to know about it already. And how Li talked about it.

Simple new MK 1 is this rewritten story after the death of Kronika, but all the same characters are all the same enemies and so on the new and that’s it

We decided to name the game Mortal Kombat 1 and therefore all women have a single one? Tse Morzost

But what about Milina:?))

Milina has one too

Joni Kage, they chopped pieces on Melkui, and then he was healing in cartszen, as it never happened 🙂 OR above the mountains!

Maybe I’m stuffy or you have such humor, but what is happening in the gameplay and what happens in the plot is not particularly connected.

you missed several games at once, back in MK X appeared rengen

Bun isn’t you? shredded)) you walk here you whine for your all -time MK)) g*vnu stinks of him, this is a failure))

Subtly, but most of all they are not happy here. Such as you (not satisfied) on the sorcerer are not shut off like MK, such as you do not shit at FIFA as on MK. I repeat the question. You can still demand something new from the same witch, but what are you waiting for from MK, which is fighting? RPG in the open world? What physics do you need in the fighting?

No progress is almost except graphics. They would take, at least, as an example of Rockstarians with their physics Ragdoll. It would be possible to introduce something like that. There is at least some hint of realism. There is a feeling that these are living people, and not script all 100% animation. Bowing out the fallen enemy from the ground as a ball + applying him combo when he bounced in this position of the body – well. This is such nonsense that we look from the very first MK. I understand. Well, how much you can rivet the same? It is clear that they just need to cut the dough, however. It is not necessary RPG – it was possible to add quests to the BEAT -BIT ‘Em Up Bits, (for example) there and the plot what interesting thing to come up with. There would be a desire. But there is nothing stronger than desire – "Babla quickly".

Showed the gameplay MK 10 – shed, but then recognized

Showed the gameplay MK 11 – toy, but then recognized

Showed gameplay MK 1 – shit, and then recognize

People who are unhappy with everyone, understand, not only MK does not change, you yourself do not change

Understand people who shit and who "recognize" – generally does not mean that these are the same people.

Yes. Misspelled. It was necessary to say differently. In fact, they shit, then, after the recognition of the majority, they plug.

All these fighting wingings look extremely dull without shitty Hong Kong "Karateic militants" of which they have grown, the current youth does not understand them at all.

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According to the producer, Starfield will give “incredible variety of stories” in sideners

Starfield will offer players not only 1000 planets. Dozens of vast systems, a huge main storyline, as well as various and interesting side tasks await them.

Starfield debuts the next month, so Bethesda representatives are more and more willing to talk about the game. An interview with Jamie Mallory appeared on the main website of the studio, who, as a producer, Starfield has the opportunity to get acquainted with various production elements.

Jamie Mallory confirmed that although the main team is now working on optimization, she has already managed to get acquainted with some side tasks, and it is expected that these missions would be proposed "Incredible variety of stories". Players will be able to take part in interesting and extensive quests:

Most of the content that we are working on is not visible to the player – for example, materials related to optimization. But let me tell you about my recent adventures in the field of playing games. I recently explored quest lines of various factions and was pleasantly surprised by the incredible variety of plot lines. This is similar to the opening of the treasury of fascinating stories, the existence of which many do not even suspect. While some are in a hurry to go through the main storyline for "Golden Way", Fearless researchers who leave the beaten path and study the quests of fractions, awaits a real feast. The amount of content laid down in the plot lines of these fractions is truly unusually. This is similar to a grand adventure where each choice and each interaction determine the progress of the plot. Development of characters, turns, moral dilemmas – I absorbed all this! These tasks make it possible to delve into the rich plot of the game and discover hidden pearls that give depth and fascination to the general impression. So, players, I urge you to break away from the main storyline and explore the fascinating world of fractional quests. Believe me, the reward is worth the time and effort. Get ready for the fact that you will be fascinated by a confusing plot and a fascinating gameplay. These fractional quests are similar to expanding the intra -game gift -surgery – a gift that will give you unforgettable memories and allow you to once again evaluate the boundless creative potential of designers and developers of the game. Enjoy the tasks!

This is truly great news for fans who like to relax from the main storyline and enjoy visiting new locations and exploring side stories. Apparently, in the case of Starfield, we can count on really extensive quests that will allow us to survive interesting stories.

Starfield user rating began to fall, and the reason for this is not only Revoy-bombing

Even before the release of Starfield, a certain group calling itself "envoys PlayStation", announced the bombardment of the game Bethesda Game Studios reviews on Metacritic. As expected, as soon as the estimates became available on the site, many negative comments immediately appeared.

So, on Metacritic in PC version, the average rating is 5.4/10, while on Xbox Series X | S it is slightly higher – 6.1/10. In the reviews, you can read various complaints related to the technical problems of space RPG, dissatisfaction with game elements and even disappointment from the plot. In total, the PC version of the Starfield on Metacritic has more than 1200 negative reviews.

Some call it the science fiction clone Oblivion and Skyrim from The Elder Scrolls franchise. Others note the lack of smooth movement from the planet to the planet and outdated facial animation. The characters’ models were also criticized by some users who claimed that they looked outdated for several years. In addition, in negative reviews, optimization for PCs is often mentioned.

Terrible gameplay and glitches full of bugs. The game has become incompetent. I immediately made a refund. It is already hard to believe in Bethesda.

30 frames per second in 2023. This is probably the most stupid choice of design that has ever been, it completely spoils the gameplay and creates a feeling of old game.

This game is just a Fallout 4 space version. Bethesda promised the possibility of exploration of space, but in reality there is nothing of this.

The game is very buggy. Empty and boring. Not recommended at all, a waste of time. Both Todd and Phil Spencer are big deceivers.

Although in many ways such comments can be considered real criticism, they in no case deserve an estimate of 0/10. Even the hardest critics of Starfield agree that the game can be very exciting, you just need to delve into it a little. Many players, for sure, are fairly annoyed by numerous boot screens and a calmer start of the plot, but among the reviews you can also find very brief and vague notes and assessments, the main goal of which is probably a reduction in the general average score of the game.

It should also be noted that, despite the fact that Starfield was attacked by negative reviews, there is no shortage of very positive comments. At the same time, Starfield is a game from the Xbox internal studio, which puts it in the center of the war -raging war between the console fans. Unfortunately, such discussions only harm the trust of users on Metacritic.

But the most alarming for Bethesda, that the situation began repeated in other digital stores. So, in Steam, the recommendations rating at first were 93%, and the next day after the release fell to 87%. Now the user rating is 81% and may drop below such a desired mark of 80%. In this case, many games are very difficult to again gain the trust of players and their reputation.

By the way, in Microsoft Store, Starfield rating was 3.6/5 in the USA and 3.5/5 in the UK. But one of the countries with the highest score was Brazil – 4.0/5.

However, user reviews did not have a significant impact on the success of the game. Today, Bethesda reported that Starfield has attracted 6 million. players, which was a great success for the Xbox and the largest launch in history for Bethesda Game Studios.

Oh, how it happened, probably negative reviews write poverty that cannot afford computers with the latest components. Yes Todd?

well, on methasritic, anyone can leave a review, even the game does not need to be owned.
In Steam, you can buy, after 30 minutes write a review and refand

Yes, a dude is torn off from reality tightly. People on tops are buggy, and he is about good optimization taldychit.

I am Skyrim, when he left, I took place at Radeon 4850 at high settings, Vidyuha at that time for the 4th year was walking. TDODIK, go now play on the card 4 years ago in the Starfield at high, and?

The game works fine on the graphics cards AMD.

When you buy a graphics card AMD show tests. For now, look YouTube, there they will show you that nothing works well there. You do not have to contrast the proofs, alas)

On YouTube is just continuous confirmation of my words)

The non -it is not for us to deserve.

This is just a game not about graphone!

The game is not about the game. But about assessments and srach) in fact. You generally heard someone discussing quests, ENT, music in the game? Well, this is not about it (c)

What music if the sound in the game can just stupidly disappear for a few seconds in the random moments, oooooooo daaaa is straight fire all his life dreamed

I’m afraid to ask "Buy Starfield", But then what is the game about then? I’m confused

The game is very buggy. Empty and boring. Not recommended at all, a waste of time. Both Todd and Phil Spencer are big deceivers.

The game did not open for this user, but I just had to tolerate

So he is right, sooner or later they will make candy from him, the gazebo has all the resources for this. So in any case, everyone will buy it

They try to justify the bad game, otherwise we would have played in redfoll and force

This is the flagship of the gazebo, for the next five years exactly. So they will correct a significant part of the shortcomings over the coming months/years, you can be sure. By the way, the same was said about Cyberpank, or already forgot?

Gameplay with mods can change. Visual with optimization can also be. Empty thousands of the planet Okay, let’s say, might be someday and someone will do this. All kinds of alien races and so. Maybe the flaps of the colisias of models can even fix with their intersection.

But that the modmakers I am sure of sure they can’t change in any way, this is the engine crutches in view of its constant load. That you cannot fly to the planet and land where you want all these planets in space are stretched textures on an invisible wall.

Well, frankly weak main plot and they will not be able to change the memorized NPCs. Hasteful does not try to do better. Still, it’s not 2006 now so that everything is shocked from this game and closed their eyes to everything, presenting like a top of ecz Microsoft. This game did not surpass this game at all, but it seemed to be

I’d rather play Skyrim. Normal fashion for a couple of years to wait. There can be 80% discount and buy. Maybe over time, Todd will change his mind, change the engine and release normal scrolls. Dreams.

Just the creators of Starfield live by princip "LGBT".

K – buy s̶k̶a̶y̶r̶i̶m stalfield

+ – Buy the rest of the games gazebos

added, otherwise you are cut.

I am writing on behalf of the poverty that I collected a PC for 500k.
I play 4090 Suprim X 13900K. 4K Monica 144 Hz.
I want to wish Todd recovery. 60-70 FPS, subsidence up to 30-40 FPS. A bunch of bugs, stopped playing because of a bug, in which just all the weapons stops shooting, only a knife and fists works. I read that the change of flooring helps to solve this bug, but I decided that let Todd check this method himself. But I’ll go play the old, kind skyim. By the way, the game is flying through the mass effect of Andromeda.

He is English (not) to you in the English language that you need to update the PC. This is a revolutionary breakthrough game! Neksten Nekstgen! It was created with an sight for the future! Especially for RTX 7090TI SUPER! Close your mouth and admire the game!

You have a little weak, you need to take 13900KS, then everything would have been drawn) In the opinion of Todd you are sitting on the foreart, alas.

Andromeda effect was better, you could ride a wheelbarrow there, and in principle it was more pleasant to play

String) but I wish you a successful game in Skyrim

You can also go up the stairs there))) here you need to throw 4090))))

The game is empty, boring, not interesting, funny and stuffed with blacks. Naher.

Todd is just a black man.

Just. Clearly. And understandable!

DETARPHILISE is in full swing

There would be a game from Sonya, Methacritic would remove reviews with zeros.

They will also have time to remove.

But the fact remains – the game is wretched and write about it.

In general, I don’t understand why everyone is so bombing. Didn’t you get exactly what you should have received? Cherry animation, bugs, empty planets – is it not what lemmings have for a decade, a minimum from the time of Skyrim? Absolutely standard conversation game

The minimum of the elements of normal cosmosim – and most would do not care about optimization and bugs.

Since the time of Skyrim? Um what?

Where, where, and the world in Skyrim is not even empty. Not pdr of course, but it is definitely not empty.
Go to YouTube and just look for the videos with the analysis of secrets and other things in Skyrim. People still find all sorts of different things and Easter. After so many years. Some record hundreds of time clips with the analysis of all. And you are here to be a blame about an empty world. It’s not even funny.

"They in no case deserve estimates 0/10" just deserve

One thing I can say. I don’t wait for the scrolls, Toddik does not develop, like its decrepit dvigo under the hood.

The game is really extremely problematic, but I would not say that this is such a big fall as relative to Fallout 4 and Skyrim. People feel not see much problems and previously unusual gazebo.

Many do not like the lack of colossal technical growth and a fraudulent advertising company, but in my opinion this is the last thing you can make a game. You can understand the claims, but its validity, given the number of gameplay shown and the experience of all previous gazebo games, is in question.

Moreover, the game has much more obvious problems in the type of mediocre scribble. The greater scenario and dialog box from the gazebo games was only in Fallout 4. Considering that this is the aspect that at one time, it has a little highlighting the games of the Hizard against the general background. They immediately decided, instead of a clear division into an interesting well -written content and Dange with his simple history, to level all the writings and put in quests. Now they almost do not differ in the level of dofiga in terms of study (3 with minus), and all not quest locations (which are not so many) are just boxes with lutus and enemies.

I could continue for a long time about the real disadvantages of the game, but it will take a lot of time. The game is largely as mediocre as Fallout 4, especially if you make a discount for a while. And her scourge is not a technical condition, not huge empty spaces and not dubious gameplay. It was all in the previous Games from the gazebo and people were hacking it from Oblivion. And this does not mean that you don’t need to scold the game for this, it just had to be done earlier. Now the main problems of the game are terrible progression, bad writings, boring and flat world/ENT, poverty of gam-design, all those things that were stable at a high level until Skyrim’s exit.

Always when evaluating it is worth starting an assessment from the strengths and their absence is a much big loss for the project than the presence of weak. But the Starfield can be kicked for that and for, although I would start better from the first.

The problem is that there is no height at all, but there is degradation. Remember the AI ​​radiant (the daily routine of the NPS, they communicate with each other), dismemberment (adding the feeling of impact from shooting), lack of music-radio (at 150 hours of game), some mechanics like Watsa/Hassed? There are no them here in any form. There are also worsened versions of the previous mechanic – during theft from pockets, other NPSs do not respond, the worst interface and navigation (when they complained about them in Skyrim), even more cut dialogs (in essence, the same, but also removed the minimum Possible wagging answers "sarcasm" – degradation).

There are simply no new mechanics here.

Nobody talks about this, because a strongly subjective factor is not reasoned. The fact that we are not served by the ENT game, but they say "here you are a miner from space, have fun" – You can still catch on this, but in order to make sure you still need to play a decent time, which because of the uniformity I do not want to do at all.

Much closer to 76 phalaut.

Objectively the weakest technology in the gazebo games, the absence of which I hardly noticed. Now the NPS of course either wanders aimlessly through the streets, or they are transplanted from place to place in the bar. But there are many of them, much more than in all previous games. Therefore, it is not surprising that they did not begin to make a schedule of the day, which used to have the only consequence in the form of random incoherent dialogues of NPS among themselves. Now they say that, then this is always information on the new quest. Moreover, manually prescribed NPS from Morovind is still the living environment of all the gazebo games, but they just barely moved.

There are really not enough dismemberment, but I poorly imagine it within the framework of the setting and the Impt in shooting is not enough not because of it.

Come on, there is music, although it is so -so, and I can barely imagine the radio given that about 70% of the time fall asleep with dialogs. The game simply has almost no walking except "research" planets that given the number of quests the worst way to spend time in this game.

So, well, VATS is just an autoaim, which in Folychi is simply because of the isometric past, if it had been cut out, only acquired. And Special is generally just pumping, it was simply implemented differently. But in the game there is a submission of people’s will, a new interesting hack and belief appears more than once 2-3 times per game.

There are also worsened versions of the previous mechanic – during theft from pockets, other NPS do not respond

I didn’t try to steal, I can’t say anything here, but given how flat mechanics are in all the gazebo games (except for the possibility of slipping the poison), it would be better to refuse it at all or completely processed it.

The game has definitely big problems due to the lack of a local room of premises, but a line is always displayed on the scanner that leads us directly to the target (except ships). What is the case for me, but given the absence of a normal card permissible. What was the problem with Skyrim, I do not understand, the more the same system was in Oblivion, and before that, in Morovind, we were generally indicated by the path by the text, which was cool.

And what was wrong with the interface, I never understood, there is all the information about each subject, sort them by cost and weight, you can, I really do not understand.

even more cut dialogs than in F4 (in essence, the same, but also removed the minimum possible wager with answers "sarcasm" – degradation).

Aaaaaa, sarcasm was removed. In Folych, there was really just four types of answers, agree (be polite), refuse (be rude), sarcasm (what the hell is this separate option in all dialogs), a response question that usually does not explain anything. Now we at least have a 3-4 answer, the ability to ask additional questions in an amount of more than one and based on our pumped skills and background to choose unique dialogue options. This is many times more than it was in Fallout 4.

Subordination of the will of the opponents, normal conviction, a new hacking system, building a ship, scanning of flora and fauna, space battle, full dialogue interaction with partners (their approval or disapproval, tips, random dialogs and their own mini plots), transportation of smuggling. And this is offhand. Not all mechanics are certainly large and important, but it is worth wondering how many new mechanics were in Skyrim or Oblivion, and how many mechanics have been lost since the time of Morovind.

Games are not always about a bunch of mechanics for mechanics. They must somehow work together, be interesting and necessary, and adding them to infinity simply cannot be possible due to a limited resource of man-hours.

Quest design, original plots, the complexity of the written character is all things objectively evaluated, simply because we can compare them with the previous games of the gazebo. The same Oblivion in the Light makes Starfield on the interestingness of quests and the number of such interesting quests. I could now compare the foreheads in the foreheads and large plots of two games, but this is too much text, so only if my words are very much necessary for confirmation.

The fact that we are not served by the ENT game, but they say "here you are a miner from space, have fun" – You can still catch on this, but in order to make sure you still need to play a decent time, which because of the uniformity I do not want to do at all.

Yes, the point is not that we are not served by the ENT, it is quite plentiful for us for the cheeks, but the quality of it. Does not suffer only a couple of times per game.

The closer I do not understand, given that the scenario and game-design bottom struck Fallout 4. And Starfield manages to look better against its background in individual aspects, like the same dialogs, progression, variability and elaboration of the world. 76 is just a sandy grindle in the open world, no matter how the Starfield was mediocre, it is a cut above this concept.

Well, nonsense. In many games, this system has long been there for a long time, they have not offered anything.

I first did not notice, and secondly-and why is it good?

It’s like in New Vegas/F4 play without radio. And by the way

I haven’t heard more than. Firstly, this is for consolers, and secondly, there were plenty of tied entertainment perks on this topic, but thirdly even more banal – they can not be used.

But 70% of those playing with you will not agree. Hacking by type of computers from folich, only dreary. 1-2 times this is a variety, but when they offer to hack the advent – immediately the matter is only exclusively in time, the process is no different.

That’s right, 10 years have passed, you just need to cut everything and not insert anything, because "It was always bad", And such a thing as refinement does not exist. Good argument and thinking.

She degranded in f4, in Starfield she deranded even further. No more. There was a possibility of sarcasm – now it is simply not and that’s it. There are unique questions there the cat cried, and in a large part they do not carry a semantic load. "I am a hunter for monsters; – Wow, cool! Here you have 50 coins on top/skip unnecessary running around (after which the same will be)"

Subordination of the will of opponents, normal conviction, a new hacking system, building a ship, scanning of flora and fauna, space battle, full dialogue interaction with partners

This is some kind of joke? I can’t comment on this seriously.

In many of them? RDR 2? Create for each NPS even the simplest schedule with its own occupation and minimal social interaction is already a feat, when they are in the range of 500 in the game, and if there are more than a thousand of them, then as in the case of RDR, the whole game should be built on this.

Just put the setting of crowds to high and see how many people walk around the cities and how many statists are on average in the room, and then go to Skyrim or the fourth folish. There, at best, three people will go along the street and up to 5 idols in the most crowded places. And where I said that this is good? It’s just that the city of the future requires filling in many more people and make a schedule for 30-50 souls to the city is real, but for 100-200 already where the mines is realistic.

These are other games, why should this argument work. In Folychi, you literally half the time wander along desert locations and your partner will not utter a word for all the time. Maybe still in Skyrim to shove a magic radio? In which universe the lack of radio is a minus in the game, if this is not a GTA series?

And in all TES from 3 parts the same and the same title topic. But seriously, just listen to the soundtrack to different films from Hans Zimmer, you will stop feeling the difference in the second film. And if all the more serious, then all the Saudtors of Inon Tsura sound in one manner, including for Fallout 4 and Starfield, but there is a special similarity due to the same tools and abundance of embosses.

Yeah, but autoaim is not for consolers. Well, seriously, in no other game with shooting there is no such mechanics, everyone is limited to either auto prime or help in one. In Fallout 1-2, this Vats needed to deepen the fighting in isometry, and in the next parts it is only because this mechanics have a lorne explanation.

Okay, the mechanics, which in the action of the game with shooting, shoots you and leveles all the efforts of the developers over this shooting, there is pumping. So what if these perks exist only to give the rudimentary mechanics of significance. I go to the game with a firearm, why do I need the skill that takes away from me this opportunity and makes it easier for me to be a not difficult game.

You can not walk according to empty open planets, bad quests can not be held, poor dialogs do not listen, and do not play bad games. It just needs to be processed, even if VAST, instead of auto-priority, gave a bullet-Time on the limbs it would be much better (the good is such a mod).

Only in your world disagreement of most of the audience does something wrong or wrong. Yes, and statistics on how many people really felt oppressed, when the excavation of the master clock was replaced with a simple, but puzzle.

But the objective assessment of the puzzle. What is its dreary, the puzzle is either simple or complex. You can still write off everything on not intuitiveness or excessive simplicity in the compartment with excessive duration. But the fact is that it quickly passes and gives a moderate challenger. The hacking of computers in Folych is really reference, I would not mind if the computers were hacked in a separate way approximately similar to the one in Fallout.

1-2 times this is a variety, but when they offer to hack the advent – immediately the matter is only exclusively in time, the process is no different.

And in what game is it different? Where there is its own progression of hacking with a bunch of unique mechanics? Yes, in any shitty game with a hack, he begins to bother. But what is the problem with additional irregular circles starting from the advent, I don’t understand. Given that in all games the more complicated hacking, the more you spend time on it and the process is also no different.

That’s right, 10 years have passed, you just need to cut everything and not insert anything, because "It was always bad", And such a thing as refinement does not exist. Good argument and thinking.

I will surprise you, but the games are not done by "Now we will add everything that we had in the previous parts, we will improve it, and then we will pour new mechanics, and we will also make a technical and scenario masterpiece from the game from the game". You have a budget, there are a staff of workers of varying degrees of skill, there is a development time. And when the developer is faced with a choice to add a dozen small garbage mechanic to be or finalize the main aspects, I would like every developer to make a choice in favor of the second. The fact that the developers of Starfield did not choose at all and fought about@and with both is another conversation.

She degranded in f4, in Starfield she deranded even further. No more. There was a possibility of sarcasm – now it is simply not and that’s it.

So let’s give an example, I gave an example with an increased number of answers and the ability to ask more questions. That you grabbed this sarcasm, which was needed only by those who seriously want to play either an ever -dissatisfied character or a tricster. Over the sarcasm at one time they made fun, just introduce a sarcasm in the search for Fallout 4, a mountain of content will spill over you.

And in which game additional questions are not side or lore information? And since when should the side or lorne information should not be in the game? Again we return to the question of cutting something out of unnecessary.

"I am a hunter for monsters; – Wow, cool! Here you have 50 coins on top/skip unnecessary running around (after which the same will be)"

An example where belief does not work in 90% of cases? I am convinced by those 20 hours that I have already managed to convince the bank robber to surrender, surrender to the leader of the crimson fleet, drive out a gang of students and save a couple of loans. It literally works as a belief in the recent BG3, only there is a scope and the production is significantly better. But the mechanics of beliefs in a different way just never worked in games.

I’m commenting on the radio on serious droves, and our Majesty repeated all the same theses in other words and has already become tired. I wash my hands, here my powers are all.

For which time I see how people an extremely problematic game are just trampled in the mud with far -fetched accusations, as if there was nothing to show the game. But if the game liked something to the people, then it will be licked from all sides. And we have an example of a cyberpan, which was mixed on a release with g@vn not only for technical aspects, but also for the lack of peace as in gta and non -linearity, but FIG knows how, because it is nowhere in the AAA segment. And there are mediocre crafts, like Hogwarts Legacy, Final Fantasy 16 and Further on the list that are on hand for the fact that the first DR@chill in the open world, and the second linear jammers of enemies. Why it is impossible to simply evaluate the strengths and weaknesses, compare with other similar games (preferably not with one reference in a single aspect), not to build everything to the absolute or g@$, or a masterpiece. Games are not a barrel with honey or it is clear with what and if you push the contents of one into the other, then everything will immediately deteriorate or bloom. Developers cannot make a masterpiece every time and only improve all aspects of the game, especially when they have been doing this for 30 years for a row. Starfield G@VNO no one will argue with this, but this does not mean that there is nothing good in it. How and if you add something good to it, it will become better. Just need to attach a little analytical abilities. And then to decide not only to eat – no, better – worse, but also to look at how every aspect is needed by the game, what are the main advantages of the game conceived by the developers and which of them really became advantages. Otherwise you can get to the criticism of the plot in the thoughts.

PVE processing in Warface: Stage 1 – Craft’s Disabling

We are pleased to inform you that in one of the future updates you will find a processing of a PVE system, part of which will be a new system of awards for the implementation of special operations. We will report more about the changes in future publications, but for now we will talk about the transition process: one of its stages will be the disconnection of the current craft system.

About craft

The in -game craft appeared in May 2020 with the update "Military craft". Its main goal was to form a fair system of awards that would only depend on the efforts of the user. But over time, this stopped working, since the mainly serial models of the previously added weapon, which did not differ in competitiveness, were included in the craft system. Therefore, most players lost motivation for the accumulation of cards – this was only interesting to a very limited circle of collectors.

We decided to turn off the craft in future updates, and as compensation to calculate the players all possible items for which they have at least one card and add free cards for assembling one additional subject. The system of the system will occur in three stages: more about each of them – below.

Details about conversion and shutdown

Stage I – announcement of changes

As already said earlier – we will automatically accrue to players all the items for which they have at least one craft card. Now you have the opportunity to collect as many cards of various types as possible in order to get more items on conversion. Hurry up to the game – go through special operations and earn cards!

Stage II – Convertation

Will begin with the installation of the last part of the seasonal update "Thirst for treasures". At the first entrance to the game, you will automatically receive all the items for which you collect any number of cards, and in addition to this we will accrue free cards, rounding their number to a multiple of a thousand in a large way. For example, if 800 free cards have accumulated in your warehouse – 200 more will be added to them, if you have 4500 – respectively, 500 pieces will be added. Thus, you can spend all your cards and get each weapon for yourself, for which you have at least one card.

The issuance of new cards of any type in rewards will stop completely – only free cards in the game store will be available.

Stage III – System shutdown

The transition to a new award system will take place next season, and along with this, the craft system will be completely removed from the game.

FAQ

Q: Why don’t you just add new guns to the current craft, but immediately turn it off? And in general – you can replace rewards with new craft cards in old special operations!
A: The craft system is used as awards only in the latest special operations – this approach will not solve the problem of the relevance of awards of old missions. In addition, there will be a question of different values ​​of awards for the implementation of different missions. You can cite the situation on current special operations as an example – now there are 15 different special operations in the game, but players have always preferred only the latest, due to more interesting awards. Our task is to make all special operations attractive and interesting.

Q: What will happen to the cards if I do not have time to enter the game during the conversion period?
A: Entrance to the game for automatically accruing items is required. If you do not enter the game at the conversion stage, the weapon will not be accrued.

Q: What will happen to my free cards if I do not spend them?
A: After disconnecting the craft system, they will become inaccessible.

The fifth level of the world was found in Diablo 4 files

After the Diablo 4 campaign is completed, your main goal is to go up the level of the world in order to get the best loot from more complex monsters. Currently, the highest level of complexity is the level of peace 4, it is also "torture", But the game files have information about the existence of another level.

Dataminearpg found the text and icon for the fifth level of complexity, which fit into the existing Diablo 4 complexity menu. According to him, he discovered a marker indicating the dungeon that needs to be passed in order to unlock the level.

Dataminearpg also found the names for stones that are not yet available in the game. You can currently create five levels of stones, and then insert them into equipment to obtain small bonuses to stats. Although the files do not have information about the sixth level, there are the names of the seventh and eighth. Why are even more powerful stones needed? Maybe to survive in the fifth level world.

Here is the current breakdown of the complexity of the level of the world:

  • Mira 1: No bonuses
  • The level of peace 2: 20% bonus XP, 15% gold bonus with monsters, increased complexity of enemies
  • The level of peace 3: 100% bonus XP, the player’s resistance to the elements is reduced by 20%, the complexity and variety of enemies are increased, sacred and unique objects may fall out, and the press of the nightmare may fall out
  • The level of peace 4: 200% of the XP bonus, the player’s resistance to the elements is reduced by 40%, the complexity of enemies is increased, ancient and unique objects may fall out.

If the level of peace 5 continues this scheme, it will probably be recommended for players of the maximum level (100 level) and can introduce a completely new type of rare items. It is possible that the 5th level will also become a way of effective overcoming the 100th level.

Given that Diablo 4 is a completely service game, it is likely that endheim will expand over time. The first season of the game and the related combat pass will start in July, which will be the first step in understanding in which direction Blizzard plans to develop the game. It seems that it is in the seasons that most of the new game opportunities will be implemented, including new quests and changes in how you will increase the level of each new seasonal character.

In addition, Blizzard did not say anything about further updates of Diablo 4 or about whether the 100th level will always remain maximum.

Weapons, locations and performance: a lot of gameplay rollers appeared on the network.T.A.L.K.E.R. 2

Developers from the GSC Game World studio fell into an extremely unpleasant situation. The release date of their ambitious shooter s.T.A.L.K.E.R. 2 is still unknown, but the network is already filled with gameplay videos of the game. Users are divided by a location, weapon, and a demonstration of shooting physics, and all thanks to the hacked build S.T.A.L.K.E.R. 2.

The unfinished Bield of the shooter instantly became a public property. Almost anyone can launch it, just have a PC with a powerful level of iron. As some performance tests are shown, merged build s.T.A.L.K.E.R. 2, even on video cards of the latest level, is hardly reaching 60 fps. In the demonstration video, which is presented above, the author of the video received a maximum of 27 frames per second with subsidence.

Productivity s.T.A.L.K.E.R. 2 Not the only interesting detail from the merged build. Much more interest among slugs causes a review of various locations of the project, which now looks as suitable for the game. Below you can see a demonstration of some areas of the game, weapons and effects.

Gameplay of the game on RTX 4080:

Demonstration of effects and locations in a hacking build s.T.A.L.K.E.R. 2:

Demonstration of unfinished weapons in the game:

As it has already been known earlier, the authors of the leakage of an unfinished version S.T.A.L.K.E.R. 2 The developers of the game themselves became. By negligence or by special plan, they published more than 200 GB of materials to the game, part of which turned out to be fully working build buildings. This version has not yet discovered significant plot details, but you can fully test some project mechanics now.

S.T.A.L.K.E.R. 2 is officially planned for the release for 2023 for PC and Xbox Series X | S.

They themselves leaked the game so that there was no demand from them. T -shirts do not yet know who they contacted.

So technically it is. They laid out an unprotected torrent and all.

There is another option that this is a lot of many ways from PIS in order to warm up the interest of the Western audience, but it is more than less than it in the day.

Now in every topic, the cheaters will write this nonsense?))

And here is the second conspiracy theory.

Roflu from you in every post

So – stalkers will eat sausage and smoke through gas masks?

and what is wrong?) Grandfathers ate, smoked and we will)

In addition, it is so safe. Zone, dirt, radiation, all things)

Well, in what condition was the game with the initial release date? That is a year ago. They themselves tasted the campaign that everything was already glorified: the trust of the CIS of the Community, the deadlines, etc. So they leaked these scraps, like "Look! We are not balabols! We exist!"

You are a stupid child)

This is what your parents tell you so in the morning?

It’s cool that the version of the game engine in the merged build Unreal Engine 4. And no one is talking about it. Straight tongue in one place put and silence.

Here you are wrong. I will make a reservation right away – I do not protect Pi*Rovich and Co.
However, the build is made on the Unreal Engine 5 engine.1.1
They didn’t lie somewhere.

Alas, you are not versed in the issue. The build is really old, the version of the game is currently working on UE 5.2. Merged build on UE 4, which is designed for testers. For a long time, shvaders are all files.

To which we argue that the version of Bilda 5.1.1? About how much I understand the issue – this is not you to judge.

Read the messenger, they have already spoke about the build that he was not new. And does not display the final product, approximately beat a little over 22 years old.

What is this attitude to your statement that this is the 4th version of UE? For your information, if you yourself read "Bulletin" – The build was compiled on May 26, 2023. Version of the engine 5.1.1. This does not mean that it is completely new, it means that it was done for the test of something and compiled on this day. Where did you tear out the information about UE4 – it is not clear.

And also a pebble, or rather a boulder in your garden – if the build engine would be UE4 – the Internet would have already flooded with the pulled models from this build, because UE4 has been studied along and down, when the UE5 is still mastered and the materials work from the game to The game is different.
For example, the model from Alone in the Dark Prologue is already walking over the network because the UE4 engine, although the game (demo to be more precise) has recently been released.

Well, what, the fans liked what they saw?

Surprisingly, I personally liked it. Well, at least it looks much better than I expected. If you discard the possibility that everything shown in the video = everything that is currently in the game of the worker and more or less completed (t.e. that the game is really 30-40 %% is ready) and the fact that it all works through a stump-column (again, horseradish knows how much this build is really new, for whom and why it was specifically intended and t.D. and t.P.), in general, all this has great potential.

– Weapons and shooting models are very, very bad. Not new high -wings of course, but quite. The animation of reloading is so generally heaven and earth in comparison with wooden movements from the original trilogy.

– There are really a lot of vegetation. Bushes, trees – and their thick clusters – this is usually very lacking in many games in the open world. And here sometimes, sometimes behind the trunks of trees, it is hard to see what is behind them. I hope they do not cut out optimization at the final stages.

– Models of stalkers (in the last video) suitable. On the one hand, various, and not the same type as they were before, on the other, most of the elements of equipment are quite appropriate for the zone and it does not look like a clowning. Fuck knows how with the rest of the groups, but if there will be so with everything else, the test.

– Map – precisely in the text on it – is very saturated with various cults and not very buildings, "animals", anomalies and relief changes. If everything is really on the release as on the map and do not cut out whole huge pieces as it was sometimes before (and, of course, the card will not be stupidly empty for the most part), then even just walking there will be awesome with such attention to the details in almost Each back room.

– The rain effect looks cool. I would like to see the emission and just such a storm with a thunderstorm, etc.D.

Not, of course, for example, the plot can pump up as a result. Or dumb AI of opponents. But if, hypothetically, the game will not even be released in 2023, but even in 2025, but with such a realization of everything as in rollers (out of what is completed), not cut and optimized, then I personally want to play this pancake.

Roblox Assistant’s new Roblox Chatlox Chat Bot helps to create virtual worlds

Roblox introduced a chatbot based on artificial intelligence Roblox Assistant, which allows you to create virtual worlds on a game platform. The company first showed the results of the solution of the solution on Roblox Developers Conference in early 2023.

The new tool is based on previously announced functions that help create virtual assets and write a code using commands in a natural language.

Using Roblock Assistant, developers will be able to add tips to create virtual media. In one of the demo, the instrument reports that they want to create a game in the setting of ancient ruins, and the chatbot adds stones covered with moss and destroyed buildings. Thus, the world can be supplemented with other objects.

Roblox will receive assets from its trading platform or from the library of visual resources, shared by the company representative Roman Skuratovsky.

Roblox Technical Director Daniel Sturman said that he is skeptical of generative AI, but he considers Roblox Assistant an interesting application of this technology. According to him, the tool can create basic game models of behavior, for example, teleport players to the right place after touching the door. Roblox Assistant also helps with writing code and answers questions about development on the platform.

Sturman notes that the chatbot will be launched at the end of this year or at the beginning of the next. In the future, Roblox Assistant will be able to create a complex gameplay and even 3D models, explained the technical director of the company.

Another of the AI ​​innovations will allow Roblox users to create avatars from images and text tips, which will ensure a greater similarity of characters with players. The release of this tool will take place in 2024.

Another solution in Roblox uses AI to modulate voice communication in real time, which should help reduce toxicity on the platform. The company began to test the tool in August, and in the near future will introduce its English version. By the end of the year, the option will receive localization in Spanish, German, Italian and Portuguese.

Also on RDC 2023 Roblox announced that she wants to go beyond the application for children. The head of the company David Basuki promised that within five years thousands of adults will meet and form relations on the platform. Previously, Roblox added games in which only persons can participate over 17 years old.