Like a Dragon producer is not worried about returning to step -by -step battles. “We will create a good game in any genre”

The main producer of the Yakuza series is not worried about returning to the step -by -step regime at Yakuza: Like a Dragon, saying: "We are sure that we can make a pleasant game, even if it is made in a genre in which we have never played".

Yakuza/Like a Dragon Games is an almost annual series in which a new part has appeared every year, and sometimes two – this was the case in 2023, when the Ryu Ga Gotoku studio was simultaneously released Like a Dragon: Ishin! and Like a Dragon Gaiden: The Man Who Erased His Name. With such a large number of output games, it is important that they at least slightly differ from each other, changing the main characters, places of action and time periods. One of the most unexpected changes was the change in the combat system.

When the JRPG-Boy system Yakuza: Like a Dragon was first shown in the trailer on April 1, 2019, some players decided that it was an Aprilian joke and the game would remain in the style of action. But RGG was seriously set up, and next year the main series will remain step by step.

"RGG studio games are a narrative game", – Recently stated in an interview with Game Informer the chief producer Hiroyuki Sakamoto. "We always think about the most pleasant form of this narrative, in which the fighting also fit. For example, one of the reasons why we decided to make Yakuza: Like a Dragon" role -playing game is because we always think widely. In addition to hostilities, we also created many styles of the mini-game, so we are sure that we can make a pleasant game, even if it is in the genre that we have never done before".

The last spin-offs remained with a typical combat system. So, for example, the game Dragon Gaiden, who returned to the game the original protagonist Kazuma Kiryu, also returned the action version. When the Yakuza series began, fights with a third -person view were widespread everywhere. Now, with the exception of Sifu and, perhaps, the game about Spider-Man, they do not seem so common.

In fact, it is difficult to find an action from a third person, so we have no games that we would be guided by inspiration. On the other hand, we try to draw inspiration in fighting fighting and militants – realistic battles in which you can feel pain. There are many action games where various expressions are muffled, but we believe that there are catharsis in realistic and painful battles.

The following year in the game Like a Dragon: Infinite Wealth" The star of the previous main game will return – Ichiban Kasuga, who loves Dragon Quest and perceives all the battles as battles in Jrpg, which justifies step -by -step battles in the game.