Weapons, locations and performance: a lot of gameplay rollers appeared on the network.T.A.L.K.E.R. 2

Developers from the GSC Game World studio fell into an extremely unpleasant situation. The release date of their ambitious shooter s.T.A.L.K.E.R. 2 is still unknown, but the network is already filled with gameplay videos of the game. Users are divided by a location, weapon, and a demonstration of shooting physics, and all thanks to the hacked build S.T.A.L.K.E.R. 2.

The unfinished Bield of the shooter instantly became a public property. Almost anyone can launch it, just have a PC with a powerful level of iron. As some performance tests are shown, merged build s.T.A.L.K.E.R. 2, even on video cards of the latest level, is hardly reaching 60 fps. In the demonstration video, which is presented above, the author of the video received a maximum of 27 frames per second with subsidence.

Productivity s.T.A.L.K.E.R. 2 Not the only interesting detail from the merged build. Much more interest among slugs causes a review of various locations of the project, which now looks as suitable for the game. Below you can see a demonstration of some areas of the game, weapons and effects.

Gameplay of the game on RTX 4080:

Demonstration of effects and locations in a hacking build s.T.A.L.K.E.R. 2:

Demonstration of unfinished weapons in the game:

As it has already been known earlier, the authors of the leakage of an unfinished version S.T.A.L.K.E.R. 2 The developers of the game themselves became. By negligence or by special plan, they published more than 200 GB of materials to the game, part of which turned out to be fully working build buildings. This version has not yet discovered significant plot details, but you can fully test some project mechanics now.

S.T.A.L.K.E.R. 2 is officially planned for the release for 2023 for PC and Xbox Series X | S.

They themselves leaked the game so that there was no demand from them. T -shirts do not yet know who they contacted.

So technically it is. They laid out an unprotected torrent and all.

There is another option that this is a lot of many ways from PIS in order to warm up the interest of the Western audience, but it is more than less than it in the day.

Now in every topic, the cheaters will write this nonsense?))

And here is the second conspiracy theory.

Roflu from you in every post

So – stalkers will eat sausage and smoke through gas masks?

and what is wrong?) Grandfathers ate, smoked and we will)

In addition, it is so safe. Zone, dirt, radiation, all things)

Well, in what condition was the game with the initial release date? That is a year ago. They themselves tasted the campaign that everything was already glorified: the trust of the CIS of the Community, the deadlines, etc. So they leaked these scraps, like "Look! We are not balabols! We exist!"

You are a stupid child)

This is what your parents tell you so in the morning?

It’s cool that the version of the game engine in the merged build Unreal Engine 4. And no one is talking about it. Straight tongue in one place put and silence.

Here you are wrong. I will make a reservation right away – I do not protect Pi*Rovich and Co.
However, the build is made on the Unreal Engine 5 engine.1.1
They didn’t lie somewhere.

Alas, you are not versed in the issue. The build is really old, the version of the game is currently working on UE 5.2. Merged build on UE 4, which is designed for testers. For a long time, shvaders are all files.

To which we argue that the version of Bilda 5.1.1? About how much I understand the issue – this is not you to judge.

Read the messenger, they have already spoke about the build that he was not new. And does not display the final product, approximately beat a little over 22 years old.

What is this attitude to your statement that this is the 4th version of UE? For your information, if you yourself read "Bulletin" – The build was compiled on May 26, 2023. Version of the engine 5.1.1. This does not mean that it is completely new, it means that it was done for the test of something and compiled on this day. Where did you tear out the information about UE4 – it is not clear.

And also a pebble, or rather a boulder in your garden – if the build engine would be UE4 – the Internet would have already flooded with the pulled models from this build, because UE4 has been studied along and down, when the UE5 is still mastered and the materials work from the game to The game is different.
For example, the model from Alone in the Dark Prologue is already walking over the network because the UE4 engine, although the game (demo to be more precise) has recently been released.

Well, what, the fans liked what they saw?

Surprisingly, I personally liked it. Well, at least it looks much better than I expected. If you discard the possibility that everything shown in the video = everything that is currently in the game of the worker and more or less completed (t.e. that the game is really 30-40 %% is ready) and the fact that it all works through a stump-column (again, horseradish knows how much this build is really new, for whom and why it was specifically intended and t.D. and t.P.), in general, all this has great potential.

– Weapons and shooting models are very, very bad. Not new high -wings of course, but quite. The animation of reloading is so generally heaven and earth in comparison with wooden movements from the original trilogy.

– There are really a lot of vegetation. Bushes, trees – and their thick clusters – this is usually very lacking in many games in the open world. And here sometimes, sometimes behind the trunks of trees, it is hard to see what is behind them. I hope they do not cut out optimization at the final stages.

– Models of stalkers (in the last video) suitable. On the one hand, various, and not the same type as they were before, on the other, most of the elements of equipment are quite appropriate for the zone and it does not look like a clowning. Fuck knows how with the rest of the groups, but if there will be so with everything else, the test.

– Map – precisely in the text on it – is very saturated with various cults and not very buildings, "animals", anomalies and relief changes. If everything is really on the release as on the map and do not cut out whole huge pieces as it was sometimes before (and, of course, the card will not be stupidly empty for the most part), then even just walking there will be awesome with such attention to the details in almost Each back room.

– The rain effect looks cool. I would like to see the emission and just such a storm with a thunderstorm, etc.D.

Not, of course, for example, the plot can pump up as a result. Or dumb AI of opponents. But if, hypothetically, the game will not even be released in 2023, but even in 2025, but with such a realization of everything as in rollers (out of what is completed), not cut and optimized, then I personally want to play this pancake.