Starfield user rating began to fall, and the reason for this is not only Revoy-bombing

Even before the release of Starfield, a certain group calling itself "envoys PlayStation", announced the bombardment of the game Bethesda Game Studios reviews on Metacritic. As expected, as soon as the estimates became available on the site, many negative comments immediately appeared.

So, on Metacritic in PC version, the average rating is 5.4/10, while on Xbox Series X | S it is slightly higher – 6.1/10. In the reviews, you can read various complaints related to the technical problems of space RPG, dissatisfaction with game elements and even disappointment from the plot. In total, the PC version of the Starfield on Metacritic has more than 1200 negative reviews.

Some call it the science fiction clone Oblivion and Skyrim from The Elder Scrolls franchise. Others note the lack of smooth movement from the planet to the planet and outdated facial animation. The characters’ models were also criticized by some users who claimed that they looked outdated for several years. In addition, in negative reviews, optimization for PCs is often mentioned.

Terrible gameplay and glitches full of bugs. The game has become incompetent. I immediately made a refund. It is already hard to believe in Bethesda.

30 frames per second in 2023. This is probably the most stupid choice of design that has ever been, it completely spoils the gameplay and creates a feeling of old game.

This game is just a Fallout 4 space version. Bethesda promised the possibility of exploration of space, but in reality there is nothing of this.

The game is very buggy. Empty and boring. Not recommended at all, a waste of time. Both Todd and Phil Spencer are big deceivers.

Although in many ways such comments can be considered real criticism, they in no case deserve an estimate of 0/10. Even the hardest critics of Starfield agree that the game can be very exciting, you just need to delve into it a little. Many players, for sure, are fairly annoyed by numerous boot screens and a calmer start of the plot, but among the reviews you can also find very brief and vague notes and assessments, the main goal of which is probably a reduction in the general average score of the game.

It should also be noted that, despite the fact that Starfield was attacked by negative reviews, there is no shortage of very positive comments. At the same time, Starfield is a game from the Xbox internal studio, which puts it in the center of the war -raging war between the console fans. Unfortunately, such discussions only harm the trust of users on Metacritic.

But the most alarming for Bethesda, that the situation began repeated in other digital stores. So, in Steam, the recommendations rating at first were 93%, and the next day after the release fell to 87%. Now the user rating is 81% and may drop below such a desired mark of 80%. In this case, many games are very difficult to again gain the trust of players and their reputation.

By the way, in Microsoft Store, Starfield rating was 3.6/5 in the USA and 3.5/5 in the UK. But one of the countries with the highest score was Brazil – 4.0/5.

However, user reviews did not have a significant impact on the success of the game. Today, Bethesda reported that Starfield has attracted 6 million. players, which was a great success for the Xbox and the largest launch in history for Bethesda Game Studios.

Oh, how it happened, probably negative reviews write poverty that cannot afford computers with the latest components. Yes Todd?

well, on methasritic, anyone can leave a review, even the game does not need to be owned.
In Steam, you can buy, after 30 minutes write a review and refand

Yes, a dude is torn off from reality tightly. People on tops are buggy, and he is about good optimization taldychit.

I am Skyrim, when he left, I took place at Radeon 4850 at high settings, Vidyuha at that time for the 4th year was walking. TDODIK, go now play on the card 4 years ago in the Starfield at high, and?

The game works fine on the graphics cards AMD.

When you buy a graphics card AMD show tests. For now, look YouTube, there they will show you that nothing works well there. You do not have to contrast the proofs, alas)

On YouTube is just continuous confirmation of my words)

The non -it is not for us to deserve.

This is just a game not about graphone!

The game is not about the game. But about assessments and srach) in fact. You generally heard someone discussing quests, ENT, music in the game? Well, this is not about it (c)

What music if the sound in the game can just stupidly disappear for a few seconds in the random moments, oooooooo daaaa is straight fire all his life dreamed

I’m afraid to ask "Buy Starfield", But then what is the game about then? I’m confused

The game is very buggy. Empty and boring. Not recommended at all, a waste of time. Both Todd and Phil Spencer are big deceivers.

The game did not open for this user, but I just had to tolerate

So he is right, sooner or later they will make candy from him, the gazebo has all the resources for this. So in any case, everyone will buy it

They try to justify the bad game, otherwise we would have played in redfoll and force

This is the flagship of the gazebo, for the next five years exactly. So they will correct a significant part of the shortcomings over the coming months/years, you can be sure. By the way, the same was said about Cyberpank, or already forgot?

Gameplay with mods can change. Visual with optimization can also be. Empty thousands of the planet Okay, let’s say, might be someday and someone will do this. All kinds of alien races and so. Maybe the flaps of the colisias of models can even fix with their intersection.

But that the modmakers I am sure of sure they can’t change in any way, this is the engine crutches in view of its constant load. That you cannot fly to the planet and land where you want all these planets in space are stretched textures on an invisible wall.

Well, frankly weak main plot and they will not be able to change the memorized NPCs. Hasteful does not try to do better. Still, it’s not 2006 now so that everything is shocked from this game and closed their eyes to everything, presenting like a top of ecz Microsoft. This game did not surpass this game at all, but it seemed to be

I’d rather play Skyrim. Normal fashion for a couple of years to wait. There can be 80% discount and buy. Maybe over time, Todd will change his mind, change the engine and release normal scrolls. Dreams.

Just the creators of Starfield live by princip "LGBT".

K – buy s̶k̶a̶y̶r̶i̶m stalfield

+ – Buy the rest of the games gazebos

added, otherwise you are cut.

I am writing on behalf of the poverty that I collected a PC for 500k.
I play 4090 Suprim X 13900K. 4K Monica 144 Hz.
I want to wish Todd recovery. 60-70 FPS, subsidence up to 30-40 FPS. A bunch of bugs, stopped playing because of a bug, in which just all the weapons stops shooting, only a knife and fists works. I read that the change of flooring helps to solve this bug, but I decided that let Todd check this method himself. But I’ll go play the old, kind skyim. By the way, the game is flying through the mass effect of Andromeda.

He is English (not) to you in the English language that you need to update the PC. This is a revolutionary breakthrough game! Neksten Nekstgen! It was created with an sight for the future! Especially for RTX 7090TI SUPER! Close your mouth and admire the game!

You have a little weak, you need to take 13900KS, then everything would have been drawn) In the opinion of Todd you are sitting on the foreart, alas.

Andromeda effect was better, you could ride a wheelbarrow there, and in principle it was more pleasant to play

String) but I wish you a successful game in Skyrim

You can also go up the stairs there))) here you need to throw 4090))))

The game is empty, boring, not interesting, funny and stuffed with blacks. Naher.

Todd is just a black man.

Just. Clearly. And understandable!

DETARPHILISE is in full swing

There would be a game from Sonya, Methacritic would remove reviews with zeros.

They will also have time to remove.

But the fact remains – the game is wretched and write about it.

In general, I don’t understand why everyone is so bombing. Didn’t you get exactly what you should have received? Cherry animation, bugs, empty planets – is it not what lemmings have for a decade, a minimum from the time of Skyrim? Absolutely standard conversation game

The minimum of the elements of normal cosmosim – and most would do not care about optimization and bugs.

Since the time of Skyrim? Um what?

Where, where, and the world in Skyrim is not even empty. Not pdr of course, but it is definitely not empty.
Go to YouTube and just look for the videos with the analysis of secrets and other things in Skyrim. People still find all sorts of different things and Easter. After so many years. Some record hundreds of time clips with the analysis of all. And you are here to be a blame about an empty world. It’s not even funny.

"They in no case deserve estimates 0/10" just deserve

One thing I can say. I don’t wait for the scrolls, Toddik does not develop, like its decrepit dvigo under the hood.

The game is really extremely problematic, but I would not say that this is such a big fall as relative to Fallout 4 and Skyrim. People feel not see much problems and previously unusual gazebo.

Many do not like the lack of colossal technical growth and a fraudulent advertising company, but in my opinion this is the last thing you can make a game. You can understand the claims, but its validity, given the number of gameplay shown and the experience of all previous gazebo games, is in question.

Moreover, the game has much more obvious problems in the type of mediocre scribble. The greater scenario and dialog box from the gazebo games was only in Fallout 4. Considering that this is the aspect that at one time, it has a little highlighting the games of the Hizard against the general background. They immediately decided, instead of a clear division into an interesting well -written content and Dange with his simple history, to level all the writings and put in quests. Now they almost do not differ in the level of dofiga in terms of study (3 with minus), and all not quest locations (which are not so many) are just boxes with lutus and enemies.

I could continue for a long time about the real disadvantages of the game, but it will take a lot of time. The game is largely as mediocre as Fallout 4, especially if you make a discount for a while. And her scourge is not a technical condition, not huge empty spaces and not dubious gameplay. It was all in the previous Games from the gazebo and people were hacking it from Oblivion. And this does not mean that you don’t need to scold the game for this, it just had to be done earlier. Now the main problems of the game are terrible progression, bad writings, boring and flat world/ENT, poverty of gam-design, all those things that were stable at a high level until Skyrim’s exit.

Always when evaluating it is worth starting an assessment from the strengths and their absence is a much big loss for the project than the presence of weak. But the Starfield can be kicked for that and for, although I would start better from the first.

The problem is that there is no height at all, but there is degradation. Remember the AI ​​radiant (the daily routine of the NPS, they communicate with each other), dismemberment (adding the feeling of impact from shooting), lack of music-radio (at 150 hours of game), some mechanics like Watsa/Hassed? There are no them here in any form. There are also worsened versions of the previous mechanic – during theft from pockets, other NPSs do not respond, the worst interface and navigation (when they complained about them in Skyrim), even more cut dialogs (in essence, the same, but also removed the minimum Possible wagging answers "sarcasm" – degradation).

There are simply no new mechanics here.

Nobody talks about this, because a strongly subjective factor is not reasoned. The fact that we are not served by the ENT game, but they say "here you are a miner from space, have fun" – You can still catch on this, but in order to make sure you still need to play a decent time, which because of the uniformity I do not want to do at all.

Much closer to 76 phalaut.

Objectively the weakest technology in the gazebo games, the absence of which I hardly noticed. Now the NPS of course either wanders aimlessly through the streets, or they are transplanted from place to place in the bar. But there are many of them, much more than in all previous games. Therefore, it is not surprising that they did not begin to make a schedule of the day, which used to have the only consequence in the form of random incoherent dialogues of NPS among themselves. Now they say that, then this is always information on the new quest. Moreover, manually prescribed NPS from Morovind is still the living environment of all the gazebo games, but they just barely moved.

There are really not enough dismemberment, but I poorly imagine it within the framework of the setting and the Impt in shooting is not enough not because of it.

Come on, there is music, although it is so -so, and I can barely imagine the radio given that about 70% of the time fall asleep with dialogs. The game simply has almost no walking except "research" planets that given the number of quests the worst way to spend time in this game.

So, well, VATS is just an autoaim, which in Folychi is simply because of the isometric past, if it had been cut out, only acquired. And Special is generally just pumping, it was simply implemented differently. But in the game there is a submission of people’s will, a new interesting hack and belief appears more than once 2-3 times per game.

There are also worsened versions of the previous mechanic – during theft from pockets, other NPS do not respond

I didn’t try to steal, I can’t say anything here, but given how flat mechanics are in all the gazebo games (except for the possibility of slipping the poison), it would be better to refuse it at all or completely processed it.

The game has definitely big problems due to the lack of a local room of premises, but a line is always displayed on the scanner that leads us directly to the target (except ships). What is the case for me, but given the absence of a normal card permissible. What was the problem with Skyrim, I do not understand, the more the same system was in Oblivion, and before that, in Morovind, we were generally indicated by the path by the text, which was cool.

And what was wrong with the interface, I never understood, there is all the information about each subject, sort them by cost and weight, you can, I really do not understand.

even more cut dialogs than in F4 (in essence, the same, but also removed the minimum possible wager with answers "sarcasm" – degradation).

Aaaaaa, sarcasm was removed. In Folych, there was really just four types of answers, agree (be polite), refuse (be rude), sarcasm (what the hell is this separate option in all dialogs), a response question that usually does not explain anything. Now we at least have a 3-4 answer, the ability to ask additional questions in an amount of more than one and based on our pumped skills and background to choose unique dialogue options. This is many times more than it was in Fallout 4.

Subordination of the will of the opponents, normal conviction, a new hacking system, building a ship, scanning of flora and fauna, space battle, full dialogue interaction with partners (their approval or disapproval, tips, random dialogs and their own mini plots), transportation of smuggling. And this is offhand. Not all mechanics are certainly large and important, but it is worth wondering how many new mechanics were in Skyrim or Oblivion, and how many mechanics have been lost since the time of Morovind.

Games are not always about a bunch of mechanics for mechanics. They must somehow work together, be interesting and necessary, and adding them to infinity simply cannot be possible due to a limited resource of man-hours.

Quest design, original plots, the complexity of the written character is all things objectively evaluated, simply because we can compare them with the previous games of the gazebo. The same Oblivion in the Light makes Starfield on the interestingness of quests and the number of such interesting quests. I could now compare the foreheads in the foreheads and large plots of two games, but this is too much text, so only if my words are very much necessary for confirmation.

The fact that we are not served by the ENT game, but they say "here you are a miner from space, have fun" – You can still catch on this, but in order to make sure you still need to play a decent time, which because of the uniformity I do not want to do at all.

Yes, the point is not that we are not served by the ENT, it is quite plentiful for us for the cheeks, but the quality of it. Does not suffer only a couple of times per game.

The closer I do not understand, given that the scenario and game-design bottom struck Fallout 4. And Starfield manages to look better against its background in individual aspects, like the same dialogs, progression, variability and elaboration of the world. 76 is just a sandy grindle in the open world, no matter how the Starfield was mediocre, it is a cut above this concept.

Well, nonsense. In many games, this system has long been there for a long time, they have not offered anything.

I first did not notice, and secondly-and why is it good?

It’s like in New Vegas/F4 play without radio. And by the way

I haven’t heard more than. Firstly, this is for consolers, and secondly, there were plenty of tied entertainment perks on this topic, but thirdly even more banal – they can not be used.

But 70% of those playing with you will not agree. Hacking by type of computers from folich, only dreary. 1-2 times this is a variety, but when they offer to hack the advent – immediately the matter is only exclusively in time, the process is no different.

That’s right, 10 years have passed, you just need to cut everything and not insert anything, because "It was always bad", And such a thing as refinement does not exist. Good argument and thinking.

She degranded in f4, in Starfield she deranded even further. No more. There was a possibility of sarcasm – now it is simply not and that’s it. There are unique questions there the cat cried, and in a large part they do not carry a semantic load. "I am a hunter for monsters; – Wow, cool! Here you have 50 coins on top/skip unnecessary running around (after which the same will be)"

Subordination of the will of opponents, normal conviction, a new hacking system, building a ship, scanning of flora and fauna, space battle, full dialogue interaction with partners

This is some kind of joke? I can’t comment on this seriously.

In many of them? RDR 2? Create for each NPS even the simplest schedule with its own occupation and minimal social interaction is already a feat, when they are in the range of 500 in the game, and if there are more than a thousand of them, then as in the case of RDR, the whole game should be built on this.

Just put the setting of crowds to high and see how many people walk around the cities and how many statists are on average in the room, and then go to Skyrim or the fourth folish. There, at best, three people will go along the street and up to 5 idols in the most crowded places. And where I said that this is good? It’s just that the city of the future requires filling in many more people and make a schedule for 30-50 souls to the city is real, but for 100-200 already where the mines is realistic.

These are other games, why should this argument work. In Folychi, you literally half the time wander along desert locations and your partner will not utter a word for all the time. Maybe still in Skyrim to shove a magic radio? In which universe the lack of radio is a minus in the game, if this is not a GTA series?

And in all TES from 3 parts the same and the same title topic. But seriously, just listen to the soundtrack to different films from Hans Zimmer, you will stop feeling the difference in the second film. And if all the more serious, then all the Saudtors of Inon Tsura sound in one manner, including for Fallout 4 and Starfield, but there is a special similarity due to the same tools and abundance of embosses.

Yeah, but autoaim is not for consolers. Well, seriously, in no other game with shooting there is no such mechanics, everyone is limited to either auto prime or help in one. In Fallout 1-2, this Vats needed to deepen the fighting in isometry, and in the next parts it is only because this mechanics have a lorne explanation.

Okay, the mechanics, which in the action of the game with shooting, shoots you and leveles all the efforts of the developers over this shooting, there is pumping. So what if these perks exist only to give the rudimentary mechanics of significance. I go to the game with a firearm, why do I need the skill that takes away from me this opportunity and makes it easier for me to be a not difficult game.

You can not walk according to empty open planets, bad quests can not be held, poor dialogs do not listen, and do not play bad games. It just needs to be processed, even if VAST, instead of auto-priority, gave a bullet-Time on the limbs it would be much better (the good is such a mod).

Only in your world disagreement of most of the audience does something wrong or wrong. Yes, and statistics on how many people really felt oppressed, when the excavation of the master clock was replaced with a simple, but puzzle.

But the objective assessment of the puzzle. What is its dreary, the puzzle is either simple or complex. You can still write off everything on not intuitiveness or excessive simplicity in the compartment with excessive duration. But the fact is that it quickly passes and gives a moderate challenger. The hacking of computers in Folych is really reference, I would not mind if the computers were hacked in a separate way approximately similar to the one in Fallout.

1-2 times this is a variety, but when they offer to hack the advent – immediately the matter is only exclusively in time, the process is no different.

And in what game is it different? Where there is its own progression of hacking with a bunch of unique mechanics? Yes, in any shitty game with a hack, he begins to bother. But what is the problem with additional irregular circles starting from the advent, I don’t understand. Given that in all games the more complicated hacking, the more you spend time on it and the process is also no different.

That’s right, 10 years have passed, you just need to cut everything and not insert anything, because "It was always bad", And such a thing as refinement does not exist. Good argument and thinking.

I will surprise you, but the games are not done by "Now we will add everything that we had in the previous parts, we will improve it, and then we will pour new mechanics, and we will also make a technical and scenario masterpiece from the game from the game". You have a budget, there are a staff of workers of varying degrees of skill, there is a development time. And when the developer is faced with a choice to add a dozen small garbage mechanic to be or finalize the main aspects, I would like every developer to make a choice in favor of the second. The fact that the developers of Starfield did not choose at all and fought about@and with both is another conversation.

She degranded in f4, in Starfield she deranded even further. No more. There was a possibility of sarcasm – now it is simply not and that’s it.

So let’s give an example, I gave an example with an increased number of answers and the ability to ask more questions. That you grabbed this sarcasm, which was needed only by those who seriously want to play either an ever -dissatisfied character or a tricster. Over the sarcasm at one time they made fun, just introduce a sarcasm in the search for Fallout 4, a mountain of content will spill over you.

And in which game additional questions are not side or lore information? And since when should the side or lorne information should not be in the game? Again we return to the question of cutting something out of unnecessary.

"I am a hunter for monsters; – Wow, cool! Here you have 50 coins on top/skip unnecessary running around (after which the same will be)"

An example where belief does not work in 90% of cases? I am convinced by those 20 hours that I have already managed to convince the bank robber to surrender, surrender to the leader of the crimson fleet, drive out a gang of students and save a couple of loans. It literally works as a belief in the recent BG3, only there is a scope and the production is significantly better. But the mechanics of beliefs in a different way just never worked in games.

I’m commenting on the radio on serious droves, and our Majesty repeated all the same theses in other words and has already become tired. I wash my hands, here my powers are all.

For which time I see how people an extremely problematic game are just trampled in the mud with far -fetched accusations, as if there was nothing to show the game. But if the game liked something to the people, then it will be licked from all sides. And we have an example of a cyberpan, which was mixed on a release with g@vn not only for technical aspects, but also for the lack of peace as in gta and non -linearity, but FIG knows how, because it is nowhere in the AAA segment. And there are mediocre crafts, like Hogwarts Legacy, Final Fantasy 16 and Further on the list that are on hand for the fact that the first DR@chill in the open world, and the second linear jammers of enemies. Why it is impossible to simply evaluate the strengths and weaknesses, compare with other similar games (preferably not with one reference in a single aspect), not to build everything to the absolute or g@$, or a masterpiece. Games are not a barrel with honey or it is clear with what and if you push the contents of one into the other, then everything will immediately deteriorate or bloom. Developers cannot make a masterpiece every time and only improve all aspects of the game, especially when they have been doing this for 30 years for a row. Starfield G@VNO no one will argue with this, but this does not mean that there is nothing good in it. How and if you add something good to it, it will become better. Just need to attach a little analytical abilities. And then to decide not only to eat – no, better – worse, but also to look at how every aspect is needed by the game, what are the main advantages of the game conceived by the developers and which of them really became advantages. Otherwise you can get to the criticism of the plot in the thoughts.