Among the nominees for the award "The game of the year" The Game Awards 2023 is a remake of Resident Evil 4, which has become one of the most famous games of the series since its release on GameCube and PlayStation 2. Nevertheless, a discussion unfolded on the network, the participants of which claim that remakes should not be entered into the nomination "The game of the year".
The opinions of Internet users vary, some believe that such projects cannot be included in the nomination, since they take place from new games, for example, the user Twitter/X @fightingCowBoy writes: "Perhaps this is a controversial opinion, but I do not think that remakes should be nominated for "The game of the year". I believe that RE4 is a 5/5 game, but it is strange for me that the remake has more priority in the nomination than a new game".
There are those who believe that remakes deserve the highest award, because they have changes in gameplay, or because they improve or add something new. Another example of such a statement is the @ruletimespace user who says: "I saw some complaints that the Resident Evil 4 Remake was nominated for "The game of the year" Just because it is a remake! In my opinion, it is significantly different from the original in order not only to pay tribute to him, but also to stand out on his own! This is a fantastic game, and it deserves this nomination!"
This is not the first case of the remake nomination of this series. In 2019 on The Game Awards for the award "The game of the year" The remake of the second game of the series also fought, but in the end he was left without victory. Nevertheless, in addition to remakes, this series very often participates in various nominations, for example, in 2021 the Resident Evil Village was nominated for the same prize.
In recent years, many developers came to the conclusion that the release of remakes is what can bring quick profit, because they make people experience nostalgia, instead of concentrating on correcting the shortcomings or on the addition of discarded elements, as was the case with the remote Games of the series, and if the Resident Evil 4 will win, this practice can become even more common, which will lead to a reduction in the number of continuation or even new games.
Resident Evil 4 (2023) is available for PlayStation 5, PlayStation 4, Xbox Series X and Series S, MacOS, iOS, Microsoft Windows, iPados, Mac OS
Difficult question, really.
I would generally introduce a new nomination – remake/reprinting the year.
I wanted to write the same)
Perhaps if only
Given the number of remakes, this is the most logical solution.
In fact, yes, the meaning of the nomination "The game of the year" It disappears, if both remakes and originals were nominated, and since now the trend for remakes, then such a separate nomination for remakes even more makes sense to at least somehow dilute the nominations
Given the abundance of remakes and remasters, I am surprised that there is still no such nomination. There will soon be worse than a hazard than the game of the year (after all, now for each new release of 2-3 remake-marester).
Remakes are possible, there are no remasters. The remake is made from scratch, although there is a basis from history, and Remaster. there only a graph was slightly pulled.
Controversial, a separate nomination to turn on the remake of the year was better and the question is closed
Well. For example, this year someone to nominate, Santa Spaces and Rech and.. who else? There will not even be typed there.
a rimeic cannot be a game of the year, because a repeat.
Most games are repetition and borrowing from other games
You can, for there are 2 points:
1. Private this game is made almost from scratch, a huge work, respected.
2. This is not a game of wine that a modern playground does not withstand competition with classics.
Create a separate nomination "remake of the year". Because, so you can rivet the remakes of old games every year and leave stupidly on a new count
Stupidly on a new count, a new engine, a bunch of changes and improvements.
You confuse remakes with remasters.
RE4 just fits under a remake like Dead Space
And Remaster as an example is the trilogy GTA the Definitive Edition
I know that and I write.
And what is so new in RE4? New plot? New Gg? Or maybe some transport was added? Purchase of the endings?
I only see a move to a new engine and a tired graphone
You compare the game of 2005 with the game of 2023 and say that there are no innovations and there are no changes, you are a fool?)
How I made a cap of a remake of 4 parts – this is the highest aerobatics. Make the game play like the first time, but at the same time to find out the original – not everyone can.
Plus, one of the caps is one of the few AAA studios that make cool single games.
And those who write that a remake of 4 parts does not add anything new – you will not help you already. Only raw land will correct you.
Well, here you are right, but please take your habit write in this way, Those who need it, you will be noticed a pies.
For me, this is the game of the year and the best Capcom remake, and DLS and Ada turned out to be just awesome, full and long (again the best DLC from Capcom) at the same cool and high -quality level as the main game, although the Dead Space remake is neither the more no worse, though there are not even sabs, while in the remake of Re4 there is even a voice acting, which was very pleased.
In these two remakes, many elements, mechanics, locations have very seriously improved, opened the characters more, supplemented the scenes and even improved many small details, locations, interior and other points.
A small example in Dead Space Now when you are next to the obelisk at Isaac, hallucinations begin and the picture floats and the necromorphs next to the obelisk begins, it would seem that this trifle but it is very important, this is a key detail that goes through the entire series and it is strange that in the original This was not, in Remake Re4, the main sectarian in the Red Balakhon is not just a mob who has a lot of health as in the original, but he casts spells with his censer (which, by the way, still needs to open the door) and the zombies begin to mutate from them, the plugs come out of them.
For me these are the best games this year, especially since I love this genre.
The case when the inconspication did their work as high quality as possible.
In some centuries, I agree with you, but I will correct. The red monk does not use the spell, and with the help of sound awakens parasites, there is no magic in the rubber. They have a collective mind.
Yes, it’s simple figurative expression,Like zombies (although there are no classic zombies here),that everyone would be as clear to everyone.
I also have this genre in first place in personal preferences!
I agree about Re4, but my grandfather remake is like that.Here is a matter of taste, of course, just like a fan of the original to the past more than once there is a bunch.
But the grandfather remake is like that.Here is a matter of taste, of course, just like a fan of the original to the past more than once there is a bunch.
In the original, only the technical problems with management were a wagon and a small cart, which had to be corrected with ft.
Unprocessed input from the mouse does not depend on fps or vsync
The normal range of sensitivity
The same sensitivity in each direction
There is no dead zone for slow movement
Without additional smoothing or positive/negative acceleration of the mouse.
Improved mouse cursor
There is no automatic re -center of the camera
Configuration through game settings as usual
Simple installation and use without any external setting
Not to mention problems with mechanics, in remake all this is fixed.
The most annoying problems were with objects that could be used as a weapon, the limbs of necromorphs and other objects simply disappeared when you moved to another location even if you at that moment held the object with a kinetic module, t.e. You go to another room with an object prepared for Brock in Necromore and it disappears very much irritated, all objects are preserved in remakes, you can fold them with a pile and they will remain and then when the necromomorphs climb them out and launch them and launch them and launch them and launch them.
The original also disappeared in the original, necromomorphs usually attack in packs and the first corpses, as the necromorphs are killed, disappear from them, you can’t knock out the loot (I had to shoot at the corpses so as not to lose the loot), all the bodies remain in remakes, and I have listed only a small part than a remake An order of magnitude better.
And so you can read what I wrote in impressions, each element is laid out there and you can see how enormous work was done by the outfits.
What can I say, I was really waiting for this remake and I, of course, are completely delighted with the remake, especially after the failure of the protocol that completely disappointed, the remake is just like a balm to the soul
Of course, the first thing I want to pay attention to this graphon, lighting and amazing detail, this is essentially creating most of the atmosphere in the game, the lighting was especially pleased to convey in words, there are a lot of new light sources, in many places the light flashes, various outbursts appear , sparks, steam and smoke, and in general the game became more gloomy and frightening.The impressions were very reminded when I first passed Doom 3.
In general, as for the details of the eruption, they started to work, starting from the costume itself, weapons and ending with necromorphs, bodies and the fact that there are much more different objects of the interior, objects and small details on the locations, the locations themselves are expanded and converted, and this applies not only to large ones premises and for example even toilets, more different passages appeared.
A lot of scenes and moments are supplemented and improved, for example, during the explosion of the shuttle, one and the characters die, then the moment where we first get into the vacuum when returning the passage explodes and we need to fly in the other way, the scenes with the Mercerian are perfectly processed, they are more detailed and stronger reveal its motivation, the scene where Isaac collects explosives is also supplemented and detailed and there are really many such moments, I will not particularly spoil.
Again, due to the fact that the locations are converted and enemies appear in completely different places.
Now Isaac can fly (as in the 2nd and 3rd parts), in the original he is only to jump on other surfaces.
In some locations, they added the moment when you have to turn off gravity, respectively, you can fly and get to previously inaccessible places and the outfits have just added many different secrets and hiding places.
The kinetic module is improved in terms of using and throwing objects, but the most important thing is not a very annoying jamb that was in the original, when objects disappeared during the transition to the next location, elevator, etc.D.,You only prepared it to launch it in the necromorph when moving to a new location and it disappeared, it was very annoyed, and in general, in general, all this looks much better visually.
Almost all parts of the corpses remain and this can cause problems (especially when this is not the first time you are returning to the location) in order to find exactly the limb among the pile of necromorphs, in order to be launched in the necromorph in the future, especially when it must be done very quickly, you have to shift the limbs to a clean surface, so that they can then be quickly selected and used.
There are often pipes on the walls that can be pulled out by a kinetic module and also use them, they apply a huge one and this can save ammunition, as well as reclining necromorphs.
The fact that the corpses do not disappear is good in terms of the fact that you can always knock out the loot after the battle, in the past parts you had to stupidly shoot on a corpse, so that when there are many necromorphs, the previous corpses immediately disappear, it also irritated very much, well plus it adds atmosphere when parts of the bodies lie everywhere.
Now, to open various doors, you do not just have to find the key card, but must switch the power lines, this is of course a trifle but also adds a variety.
If earlier you had to use a knot to enter the storage with useful buns and loot, now the doors are closed with special cards with a level of tolerance, you just won’t open it, you need to find the map first and then return to the location.
Also, for some lockers, boxes, you also need an access card to open them.
In the remake you can return to any location, and also the Necromorph Republic of Necromorph is added here, so that a relaxed walk for the loot will not work.
The costume is very cool dirty with blood.
Effects when Isaac begins at the attacks also look much more atmospheric.
Detailization of damage and the dismemberment of necromorphs is also significantly improved, as well as how they move, again new effects appeared.
Explosive cylinders are now arranged humanly (the original was worse with this) and you can well undermine the necromorphs at long -distance distances, of course, then a kinetic module will appear and the cylinders can be stupidly thrown or moved to any convenient place, but while you don’t have a module, this is important.
Some nroomorphs almost at the very beginning of the game became thicker, they differ in appearance and still spit with acid that applies a serious damage.
The sound accompaniment was made even cooler than in the original part, although it would seem where it was even better, for example, in some places where the bodies of Isaac are lying strongly and this effect adds so well emotions.
In general, the sound became much richer, for example, when Isaac walks around the premises, this is one sound of boots, when it enters the location where there is no gravity, a completely different specific sound of magnetic boots turns on, it is really very cool.
The management is excellent, I remind you what jambs were in the original, I had to put a fan fix.
Optimization in some places lies, but in general it is quite normal, there was no such trash as it was at the start with the protocol.
The game has become a little more complicated, the cartridges falls smaller, the necromorphs became thicker (and this is also perfectly finalized, when shooting at the limb, the upper layer of the skin flies first, then the meat and then the bones) and apply a larger damage, some necromorphs were made much more aggressive, then, then, they make it. For example, a bang, this is when we get to the Wailor warship, the necromorphs that move very quickly, they made them the tin of aggressive, and visually finalized very cool when they move, they have cool effects, though they have a vulnerabilities in the chest in the form of a module form Blazun slows down in him for a short time.
Hunter Alya Regenerator (this is that which is not killed) also made him thicker and more aggressive, the location at one of the meetings with the hunter was significantly redone and this was very pleased.
Regarding the weapons, the detailing is of course just chic, compared to the original, the plasma cutter became worse, it is first less powerful (but as I wrote above, the necromorphs generally made a thicker one) and the sound of a shot and the impact is also felt worse.
Piloresis, on the contrary, has become so cool and cool (and this is especially true for the visual part, although it drains and restrains necromorphs, it is excellent, if in the original my favorite cannon remained a plasma cutter, then it is definitely a piloresis in a remake) I practically only use it, of course, if they completely clamped then the power pistol saves, though not from damage, it is hit hard and painful, and I will notice this on the normal that I will already represent it on the maximum complexity.
In general, cartridges and first -aid kits in comparison with the original is less (there is strain and this, on the contrary, adds a chaleng, of course, the more you are a gradish cannon, the more it becomes more effective and spends less cartridges), if in the original on the normal you did not even steam about this on this occasion The inventory was practically scored, or there were no special problems with a lack of a lack, then you often have a pair of first -aid kits and a couple of first -aid kits in your inventory and you think if you still have no problems with resources, so even who is in this one who is in this The genre of the newcomer of loans for cartridges and first -aid kits is enough, unless of course everything is drained for power nodes for upgrades, plus it is necessary to leave a reserve for the purchase of a new costume, because this is a hobby for armor and place in the inventory.
By the way, the visual damage that the power gun causes of course very cool, it essentially breaks the layers from necromorphs, you can immediately see how improved and finalized the damage system and detail, all this again adds the atmosphere to the game.
By the way, the most powerful weapon is a power cut, completely pumped, it almost instantly kills any necromorphs, even the thickest ones, these are those who have black leather.
There are no complaints about all the other weapons.
Another aspect that concerns the weapon, before we simply pumped various weapons bonuses on the workbench, now the bonuses must first be found or bought in the form of an upgrade and only because they will be added to the workbench and they can be pumped.
One of their last locations where heaps of bodies are everywhere, various torn limbs and candles are redone as much as possible, everything looks very atmospheric and terribly, the infection and growth of necromorph cells that are covered with all surfaces are much more steep Isaka, causing different effects, here you finally understand how cool the sodes made a remake.The obelisk also affects the necromorphs that are nearby, they begin to glow red, by the way a very awesome idea, it is strange that in the original this was not like that, and it did not even occur to me.
I have already gone through the game and I can say with confidence that the remake came out simply awesome, and not only thanks to the new count, lighting, details, although of course this significantly affects the atmosphere of the game as a whole, I would say this one of the main aspects.
In the game, many points from some scenes and ending with locations are completed and modified, and for example, many locations and battles are really well finalized with bosses.
I am very pleased with a remake, this is what I waited for, I just got a ton of positive impressions and a chelenge from the game, I will be happy to go a new game+ and then I will master the maximum difficulty.
The only thing that really overshadows the impression is that there is no localization, and what with the voice acting so that you could not read the saba, especially during some scenes or kneels and simply observe what happens on the screen.
Yes, the appearance of some characters also ruined, but it doesn’t particularly strain, Isaac we see only in a couple of moments, in general, I got a maximum of impressions for my money, I would love to exchange dozens of games that are going on for at least one more such game, this One of my favorite Games genres, I would very much like to see the fourth part at the same level, especially since the expanses showed that they can make an excellent game even on old patterns.