Many developers were shocked by the huge cost of developing The Last of US 2
Earlier this year, the news that Forspoken cost $ 100 million also shocked many gamers and developers. After the information that the cost of developing The Last of US 2 amounted to $ 220 million, many developers said that such numbers are not rational for the industry and helped to present some of these numbers in the future.
For example, a former Double Fine employee Lizette Titer Montgomeri noted that Sony spent these 220 million in six years, during which there was no return on investment. According to her, the content of such large commands for such a long time creates serious problems with stability.
Shan, a former Capcom and Xbox producer, presented this figure in the future, showing that the Naughty Dog spent an average of $ 15,000 per employee per month, and this is not a salary, but expenses for one developer, about three million dollars a month.
Thus, the costs grow rapidly, and it becomes completely clear why in some cases the games are not postponed, despite the fact that they need more time to finalize.
Other developers said that the cost of developing The Last of US 2 may be even higher, since this figure may not include contracts with third -party companies and, more importantly, marketing expenses, which are often higher than the cost of development.
Of course, independent developers were most amazed from this figure that would agree to infinitely smaller budgets for creating their games, as Ramil Ismail noted, who would only need the tenth of The Last of US 2 budget for 20-30 talented independent developers The whole world. Many other independent developers joined him, who joked that parts of the Naughty Dog budget would be enough to turn their career over.
Finally, a lot said that the increase in the cost of development cycles in recent years, it seems, is not going to stop, and the situation may get out of control.